Sun, Jan 12, 9:34 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Altitude problem....WIP


LunarTick ( ) posted Sun, 10 October 2004 at 1:20 PM · edited Mon, 29 July 2024 at 4:47 PM

file_133557.jpg

To me the altitude in this image doesn't look right, i'm trying to get it so you are looking across the top of the jet from the angle the camera is on now but with more altitude. I have tried to adjust the jets height in the image but it keeps looking like it is to close to the ground. Another thing with it is the terrain looks bare below the jet but i'm trying to give it that open terrain look without to much taking the focus off the jet and another model i'll be adding to it later. Any help/advice/critisism with it would be a great help


chohole ( ) posted Sun, 10 October 2004 at 1:44 PM

If it was me I would adjust the camera on the y axis and then reposition the jet.

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



pogmahone ( ) posted Sun, 10 October 2004 at 1:47 PM

just my two cents' worth - and I've never done altitude renders so it's only an uneducated guess - the texture on the ground is too busy. Even if it's meant to be forest, there's too much black speckling. same for the hills. wonder what would happen if you raised the jet up much higher, but banked it, and banked or rolled the camera as well? that way you might be able to get the jet and terrain in the same frame, but with a lot of distance and atmosphere in between. the other thing I've just noticed is the height of the clouds - they look as if they're miles above the jet. how about thinning the cloud-cover, and lowering it right down to the same level of the jet, or below it.


LunarTick ( ) posted Sun, 10 October 2004 at 2:18 PM

Thanks for that information people. I'll try your ideas in the morning(3:15am here now) Pogmahone i hadn't really noticed the black speckling in the terrain texture, lucky i'm not using that one in that wip i ;) only put it in so the terrains didn't look boring while i worked on it. With the clouding i hadn't even thought about that or noticed it, i'll make those changes when i add the sky i'm using to it. Will keep you informed on how things go with it and i'll be sure to ask for any advice again ;)


Incarnadine ( ) posted Sun, 10 October 2004 at 3:08 PM

You don't normally see the afterburners so brightly during the day. I would up the transparency on them a bunch to make them less visually dominating. Try also angling the camera so it has a slight upward view, then shift your F5 so it fits your shot. You might also want to drop the terrains somewhat as well. Just some thoughts, curious to see where it goes.

Pass no temptation lightly by, for one never knows when it may pass again!


Kemal ( ) posted Sun, 10 October 2004 at 3:15 PM

I usually use Decal Colors in texture dialog for a land texture, that helps to add some depth, my 2 cents!


jedswindells ( ) posted Sun, 10 October 2004 at 6:47 PM

Ratchet up the haze and lower the clouds for starters,Then re-position your camera.Rove round with the directors' camera to find a good angle and save with memory dot.Then you can experiment and get back to base if it goes pear-shaped.


pogmahone ( ) posted Mon, 11 October 2004 at 1:42 AM

Hey, Decal is interesting! Never tried that before.....


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.