Wed, Nov 13, 3:01 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 12 11:30 pm)



Subject: Almost fed up with Poser to Truespace with materials


dangerousdavid ( ) posted Sun, 26 November 2000 at 2:47 PM ยท edited Thu, 01 August 2024 at 8:12 AM

Ok, I am almost done with this. I have tried exporting poser figures to: 1) Composer 2) UVmapper 3) Detailer 4) Xroads After I export the figure, I convert it to .cob and bring it into Truespace and wait..wait..I do not change the mapping coords and I grab the textures from the runtime/textures folder -- and low and behold. It does not map right and I cannot figure out why. I know this is asking alot but could someone give me a STEP BY STEP (be really dumb here) on how to export it, get the textures and map them back on. This really is pissing away all of my time -- trying different things and I cannot get this project done until I get this one part. Thanks for all your help.


dangerousdavid ( ) posted Sun, 26 November 2000 at 4:32 PM

file_138217.jpg

Tried and does not seem to work. Not sure what you are doing exactly. I have created a model in Poser - export it as a obj., import it in Truespace and apply texture. Does not work - what up with that?


dangerousdavid ( ) posted Sun, 26 November 2000 at 4:32 PM

Tried and does not seem to work. Not sure what you are doing exactly. I have created a model in Poser - export it as a obj., import it in Truespace and apply texture. Does not work - what up with that?


dangerousdavid ( ) posted Mon, 27 November 2000 at 3:42 AM

Ok, going to try it today and see what happens. Let you know..


dangerousdavid ( ) posted Mon, 27 November 2000 at 3:45 AM

Hey SixPackWolf - where are you getting your textures from? The same place in runtine/textures? Are you using Poser 3 or 4?


dangerousdavid ( ) posted Mon, 27 November 2000 at 5:06 AM

file_138218.jpg

OK SixPackWolf - tried it your way and still no go. Here is a screen cap of my work area- you can see the texture I used, the settings I used. It is a 3ds model and see what I am talking about!! I cannot figure this thing out. Driving me crazy and spending too much time on it. I have a major project due - last week - and I am a perfectionist. If I cannot get this to work, don;t know what I will do...


dangerousdavid ( ) posted Mon, 27 November 2000 at 5:08 AM

Now even if I color in the areas of white with skin tone, it is still all wrong. The placement is wrong.


dangerousdavid ( ) posted Mon, 27 November 2000 at 6:43 AM

Ok, ok, finally got it!! Whew hew! I knew I was doing something wrong - and it wasn't uvmapping or anything like that. I was grabbing the wrong texture. I found that alot with tutorials that are written, one step left out leaves guys like me in the dark for days. I should have kept going to runtime/textures/poser 3 textures and grabbed those!! Thanks for the help though. Also, having a hard time getting the hair -- since the texture does not have the hair, what do I do to map that on? Thanks again.


dangerousdavid ( ) posted Mon, 27 November 2000 at 4:16 PM

How do I do the hair and beard stuff?


JanP ( ) posted Tue, 28 November 2000 at 3:17 AM

The simplest way to do what you want is to inport the P4 charcter into UVMapper and give theentire figure a planar uvmap. Export it. Then, inport it into TrueSPace. You will need to flip the UVMap cordinates actually if I recall. You will see seams. Maybe you can "fill them in withcolor" JanP


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.