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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)
Between the Constant and the second fractal I added an math function multiplying with 0.1 as I mainly want the big waves to be effected.
Also added a constant controll to the X,Y and Z values of the firs fractal so I more easy can modify the width, length of the waves.
And then I added a water material.
Not that bad...;)
Currently I'm trying to create foam and that has proven to be a hard to solv in a correct manner.
Some of the foam should appear att the rised edges and currently I have found no way to do that. I could not extract the info from the procedurals used for the terrain because the position that is the source in the terrain function does not seem to match up with the position in the material functions, Also scale seems to be different.
The closest I think I can get is to use the altitude and maybe orientation info to at least create some foam on tops of the highest waves.
Message edited on: 10/16/2004 07:47
Yes, those are really excellent ocean going sea waves! Its also what I would HOPE Vue 5 Pro would do- apply these to an Infinite Terrain concept (hybrid of a water plane and a ground plane)... That way you could have a Crowsnest view of the ocean in a sea picture and not have to line up TONS of terrains or meshes to get a continuous ocean effect. Plus you could tweak up the scale of the wave heights to get truely Mountainous Waves for a gale effect. (One setting could control your entire ocean- Try THAT with indiviual terrains and meshes and you have lots of problems trying to get them all to line up right again.) Hellborn- is there any way to combine some Vue Cloud materials as a secondary overlay on your waves?
In the Vue 5 manual it says that if Procedural Terrains are used in World View mapping that "you can cover an entire planet"--- is that saying something like "infinite terrain"? If this is true- then it would seem that Hellborn's ocean waves could be spread across the horizon and do what I had hoped- an--- "Infinite Water Terrain"...?
Attached Link: http://hellborn.scorpionshops.com/
I have uploaded the waterscene to my homepage in case anyone would like to play with it.I'm not at all satisfied with the foam, one can get some added at the top of the waves but currently that is all.
For a while I had something that not looked to bad but I lost it when Vue crashed on me. Save often if you play with this ;)
Veritas:
I tried the 'Foamy Water' material but was not satisfied with it at that point. I don't thing it was any serious problem with it. I just think the scale was wrong and that the foam not fitted the direction of the waves and as the function was built up using several functions I did not feel for trying to correct it. It is however possible it will look great if fixed.
Also, as far as I have seen there is only procedural terrain in the terrain editor witch means that it is not infinite in the way whe would like it to be but, as the material is procedural you can strech the terrain as big as you want as the gridsize no longer matter witch makes it more or less infinite anyway.
Message edited on: 10/16/2004 16:55
Hi Hellborn- this is really great! I have begun playing with it and making a few modifications- mainly so that I can understand how your model works. I've successfully lowered the wave size and created a BIG VAST ocean out of it. These Procedural Terrains are really fantastic! It even freaks out Vue 5 when they first begin to render as it will report 8 hours, then 5 hours, and then rapidly reduce down to only a few minutes. I guess some mechanism in Vue's renderer quickly figures out what needs to be rendered from the camera viewpoint and then concentrates the rendering just in that field of view... Your model makes an ideal infinite ocean waves terrain and is tremendously better than Vue 4's old method of tiling meshes or terrains to create oceans. I think we are just scratching the surface of how good this is going to be! I'll post some pictures once I can get the rendering done. I'm doing them at 1024 x 768 with Global Illumination, so it will take a little while...
HellBorn, Thanks for the ideas and the tutorial. I have a couple problems with Vue 5 and the procedural terrains. When I follow what you have done Vue 5 crashes. I will figure it out. I do have another question, what about a wave curl? I have tried to create one with an elongated torus and a cone and taking the boolean difference. It doesn't look real and to match the terrain (water) around it is equally difficult. Do you have any suggestion?
MGoumas, do you have an ATI card?
I do, and the file on HellBorn's site was crashing Windows XP and locking up my computer until I updated to the latest ATI driver. I was using the next newest version, so something has been fixed, I presume in the OpenGL portion of the driver, or something to do with the proceedural terrain.
Anyway, it's working fine now, although a little sluggish.
Ron
Message edited on: 10/17/2004 22:13
MGoumas: Vue crashed several times for me also. I could not find any locic behind the crashes, one simply clicked another window and 'BOOM' down it goes ;) However, if I worked slowly giving changes time to be calculated, not clicked outside the function editor once it was opened and saved a lot it was possible to get some work done. The procedural terrain seems to be unstable. You can also expect some strange behavior from the views. A curl is where the top extends beyound the rest of the wave is probably impossible to do with a procedural. Theoretically it should be possible to at least make the wave more steep on one side than the other. The problem to do that for a procedural terrain is that the only source is the position, I think one would need something like an orientation in order to make the two sides different. The only other way I can think of is to maybe let medium grey define the top of the wave and then use a filter to make booth black and white into the wallys and to controll the shape of it. Just thinking about of it makes my brain boil over. I mean thinking about doing this from a straight greyscale as a sawtooth is one thing but from a fractal!!!! However, don't trust me to much about this, I dont even know what half of functions in Vue5 does.
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Started with a terrain and set it to procedural.
Created a Simple fractal and set noize to Chipped.
Increased X to 10 and Y to 2 in order to get a more wave like form.
Added a filter after the fractal to tone down the hight and round of the tops.