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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Speaking of brick walls...I made a texture map of bricks at 150x150 pix. I apply it to a brick wall and I hit the "ceiling" on tiling at 30. The model isn't very large, I would have thought I would have had to scale down the texture map rather than tile it more than 30 times. Anyone else have any comments on sizes of texture maps to use? thomas
Yep - My Shades of Reality shader pack has about 10 brick shaders in it. All procedural. Clint Hawkin-Z GraF-X Carrara, Ray Dream, Poser Figures and 3D Add-Ons. FREE Downloads!!
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
Hi, The bricks shader that is available in the file i've put on e-groups is not procedural . But there is a procedural cracked tile shader in the pack . And for those who wonder how bricks could be done using a procedural function, go see the extension pack Eric Winemiller have done . It is freely available on http://digitalcarversguild.com . Anyway, it's good to see people use the shaders i've done ! litst
I've been using the brick function from digital carvers but am having a hard time to get it to look natural, i've been using it in conjuction of clints rocks/bone/duster shaders and litst beachsand/mountain shader which rock, so i have the texture of the bricks and mortar looking good, but am having trouble with DCG brick function to tile correctly. My wall is a primitive cube, would it work better if export it and UV map it?
October - :) Well, I should learn my product line a little better. :) The Bricks are in the RDS SOR Pack and not the Carrara. I remember now why they didnt make it to the Carrara version. I had trouble with them in Carrara for some reason. I couldnt get it to look right so I didnt include them. The Bricks look good in RDS but when I tried to convert them to Carrara there appeared to be a problem with them. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
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Help, I'm stuck. I've been trying to create a procedural brick wall shader, but am having much trouble. Does anyone have one they wouldn't mind sharing?