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3D Modeling F.A.Q (Last Updated: 2024 Nov 20 6:14 am)
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"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
I hate modelling underwear. When I am on that catwalk I feel so exposed, almost naked, and I think that all the people in the audience are laughing at my knobbly knees. Um..... Oh,.... maybe you were talking about 3D modelling. What forum is this again? Am I in the wrong place again? Lol.
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Actually, rigging them wasn't that bad. I simply chopped them up in 3DS Max, and then used P-Wizard to conform them. They needed almost no JP tweaking. The cloth room suggestion is good, EXCEPT... the minimum collision distance ends up overlapping the fingers. I ended up making them "The Hard Way"...
Remember, kids! Napalm is Nature's Toothpaste!
correct me if im wrong here Valandar, not being a poser wizard. if you make something like a glove for example that completly covers a particular body part ie hands you dont really need the hands part of the poser mesh to be visible, or do you? if you dont then you dont need to make them a Perfect fit just turn the hands invisble on the poser mesh. just a thought stu
No, it was a general complaint about modelling. Also, here's how I've been going about it (using 3DS Max 5): 1) Create a box the size and shape of the character's palm - four x and three 7 divisions, no z divisions (z being "up"). 2) Extrude polygons five times for each finger - once for the main joint, with an extra "small" extrude at each joint 3) Extrude polygons to fit the thumb. 4) Play with vertexes until it roughly fits, then extrude the "wrist" out. 5) Delete the polygons at the "cap" of the wrist, then apply one level of meshsmooth to round the figure off a bit. 6) Start moving vertexes until it fits the hand more closely. Also, play with vertexes to give the illusion of the tendons on the hand raising up. 7) Extrude the edges of the wrist a few times until the glove is long enough. 8) Give it one or two more "meshsmooth" levels, and use soft selection to tweak the fit (or "push", if the fingers of the glove need to be just a WEE bit thicker). Any other possible ways out there?
Remember, kids! Napalm is Nature's Toothpaste!
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... I HATE MODELLING GLOVES!!! No details, sorry. Just had to get it off my chest.
Remember, kids! Napalm is Nature's Toothpaste!