Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Hey Brian,
on the Maxon - Cinema4D web page: http://www.maxon.net/index_e.html , under "Hightlights Tour" they have one short animation very similar, but to have the same effect, the spheres need to interact with a soft body spline. Please tell us.... Do C4 has soft body dynamics? or plug-in? PLEEEEAAAAASE!!!!
Message edited on: 10/26/2004 16:24
I seriously doubt there is softbody dynamics...Eovia would have been promoting the heck out of it if there was, but this sure seems like a good work-around. Not to mention probably has a faster render time than if it did have SBD. So it does seem that there is something in CS4 that can help achieve this result...right? Or is it in CS3, but as yet an undiscovered tip/trick.
I'm currently working on simulating the pool of water effect on the maxon's dynamics website. As well as the string effect. I'll attach a screenshot of the string effect in the next post.
Soft body dynamics while it would be nice, as Chris said is very calculation intensive. Hard body dynamics, which Carrara has takes time to calculate, and many people complain, soft body would likely be twice as long. Keep in mind that you can use Poser 5 and the transposer importer included with CS4pro to simulate soft body dynamics.
Message edited on: 10/27/2004 00:45
Nice rope demo Brian, good to see the new tools doing some neat stuff. You are a little off on your point of not being able to do the same thing in C3. Carrara 4 does all the grunt work of setting up the IK, adding the tracking target and setting the joint constraints, but all of those are available in C3.(Target helper object on both ends with the last bone in each branch tracking them.) I think Carraras new IK strength is its IK Terminator that keeps the IK from feeding back into bones that you dont want it to. Along with drag and drop setup and better IK solving over all. mdc
Wayne, yes you can use a target helper, but the tracking does not work as accurately or not at all as it does in CS4. Give it a try in CS3 and you'll see what I mean. I've tried to do similar things and it doesn't work that was the point of developing a new tool, because it didn't track like it should.
Brian, I wont argue with you that Carrara 4s IK toolset is much better than Carrara 3s. It is faster, easier to use, produces better results & has options that C3 does not have (IK terminator) Farther up in this thread, for this specific rope example, it was asked if this could be done in C3, you said no I gave it a try & it seemed to work for me. I dont know if open discussion is arguing or not, but it is fun. :>) Did you open the C3 file I emailed you? It works in both C3 & 4. mdc Your solution to the Maxon demo is a good one.
Attached Link: http://www.nextlimit.com/videos/movs/007.mov
Will C4Pro do this kind of physics?www.youtube.com/user/ShawnDriscollCG
I couldn't get C3 to do it. But I'll try loading the scene in C4Pro and see.
www.youtube.com/user/ShawnDriscollCG
Gweb I am not sure if I understand exactly what you mean by "IK having dynamics". Are you asking if IK will react with Carraras physics engine? If that is your question, the new IK setting tool will place an IK target at the end of The chain and have the last bone set up to track it. Its a null or helper object and has no geometry so physics will not move it directly. You can however place an object like a sphere or cube primitive in the same position, scale it down to the same size, & add the track behavior to the IK target so it will in turn track the sphere/cube. Then you can apply directional force (physics) to the stand in object & the IK chain will follow along. mdc
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Attached Link: http://www.vizualds.com/e107_images//newspost_images/ropeb.avi
http://www.vizualds.com Click the image on the front page for a short animation. or go here. http://www.vizualds.com/e107_images//newspost_images/ropeb.avi Format is 3ivx which you can download at http://www.3ivx.com Brian brian@v... http://www.vizualds.com