Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
Attached Link: http://WWW.Poserworld.Com
If you mean Deep Paint 3D then you need to go ask Steve Shanks as he wrote a tutorial about this subject. Go visit WWW.Poserworld.ComAttached Link: http://interneteye3d.com/Tutorials/prev/dpposertut/default.asp
Its on the big sister site that one :o) SteveI've been playing with the demo. The quickest way to paint one texture across multiple parts is to assign a material to them in a program like UVmapper. Then. When you import the model. Choose that material and assign color and any other chanels to it. And you will be able to paint on the entire model at once. ScottA
Steve, I too have been playing with DP 3D and using your tutorial as a guide...The results have been great but I am thrown by the fact that I am using Michael...Is there some trick I should know about it considering the standard texture is comprised of two seperate images as compared to the old one image texture map?...Hopefully that makes sense...thanks
kennect, the texture is layered. If DP3D handles this in a way similaer to P3D, you would need to split the figure into 2 groups. One containing the head and eyes, the other with everything else. Here is how I would do it in P3D: Open the obj in Compose save one file containing the head and eyes only. Save another containing the rest. Open each of these files in UVMapper and save each as a single object. Open each of these in the paint program sparately.
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I have imported a model into Deep3D sucessfully.. (if anyone has tried with trouble, you have to convert to an .obj file first) But the problem is that it wants to save maps for EACH AND EVERY object. (eyes, fingernails, etc) The only way around this is somehow (grouping?) the figure first, then exporting to .obj, then importing. Can anyone please explain how this is done, or at least point me in the right direction? Thanks a ton!