Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Starting to look realllly cool. I liked the first water, it looked like turbulence bubbling up from underneath, but this looks tighter I think. I also kind of agree with the early comments on the eggs being similar scale. My guess is that the trick in hiding the background dragon will be in the texturing...something that looks close to what the cave wall is. Keep us posted...I like where it's going.
This is a super Image, I like the first one. Not sure if it's my monitor but the dragon is invisible except the eyes. A bit of softer light or specularity on his mat to catch some light on his edges. Can you move the explorers just a bit to the left and up a smidge, their presence pulls the viewers eye back to far away from the rest of the scene. Super work. Love story scenes like this.
___
Ockham's razor- It's that simple
Aye, thanks for all the support everyone... Draw - Don't be ridiculous, it's just some terrains and crystals and a pair of poser-people, so far! And blowing holes in the ceilings for volume lights is something I've done before with measured success, so I feel kinda cheap in doing more volumetrics. ICM - that's a great idea, if I at least put the people and cliff along the line that the volume light produces, they might serve as less of a distraction and more of an element. Wildman - Do you mean to add the dragon as a light? I merely exported the Millenium Dragon and imported it into Bryce. The problem with the MDragon is that Bryce can't hold more than three of them in a scene, no matter how much RAM you have, but luckliy this scene only calls for one, so far. Claymor, Erosia - Forgot to do the eggs, but they're up next, as soon as I get this damn dragon to actually work...! I've already posed and imported then posed and imported twice...
I really liked the first one better. The tail of the dragon leaving the nest is what really made the picture outstanding, in my opinion. It was like showing a deadly creature briefly slipping away, leaving the glittering eggs shining on their own. Did that sound wierd? Can't explain it, but the first one was my favorite.
Hmmm. If you could combine the volumetric from the first one and the rest from the second... although I can't see the dragon either. BTW, I have a pic with 68 million polygons. The WIP I posted recently, the house, has more than half a million. How big is a MD? Could you use MD LE for a background dragon then?
-- erlik
Excellent scene, sir, I would raise the cliff little bit higher, but it is very good the way it is, already...
Looking forward to see the final image ! :)
@ FoleyPro :)
Bryce can handle as many polys as you want !!!
File DRAGON.DXF 871414 faces ; size 126 Mb
Rendering time 14 hours, material is regular glass, no bump map !
As BryceTech sadly discovered, you cannot have more then 1 milion polys per object, but that's the only limit ! :D
DUH! I've only just realised that those are crystals. Don't really like them, to be honest - the colours are too brash. The new figures are good for establishing scale, but you have to look very closely to see why the man is holding his right arm that funny way lol. And now that it's gone......I miss the dragon's tail :^( Water rock lighting A1!!
Aye, Dragons Everywhere! Wildman, I'll keep that in mind, should this fail, but so far so good...! Foleypro - I noticed one difference in your 6-Dragon Triumph... Alas, they're all the same dragon. Same pose, same texture list I assume, too? I don't think it's a RAM problem, there's no shortage of that here. I think it's something to do with Bryce choking on the Image Texture file lists, with more than one different dragon setup. I'm certain you could multi-replicate a hundred or so dragons, if you had enough patience. Kemal - I don't know what Brycetech was doing, but the main, "floor" terrain in this scene has 8,388,608 poly's alone. The Millenium Dragon, as posed, has just under 123,000 polys. Nothing too extreme, like I was saying I think it's Bryce's internal name management (yet again!) that crashes when you have more than three MDragons. It doesn't even really crash, it just freezes and never recovers. This is on an Athlon at 2 GHz with a gig of RAM.... But now that I think about it, perhaps if you export with "Exact Names except Spaces", perhaps Bryce could handle it? I'll try it... So... Crystals suck, tail was cool. Got it... (grins)
I think BT was talking more about imported models, internal B5 stuff, like terrain, dunno about that, but that was his statement, lol. Me, on the other side, I have never had such problem, my own highest poly model was 500000 polys, and I had, terrains about 2-3 mil polys alone... Anyways, as I said before, awesome work, man !!! :D
Not true in any case. If I'm not wrong. For terrains, definitely wrong, cause the background forest in Heart's Ease Lake is 67 million polys. I THINK I imported an XFrog tree which had 1.5 million polygons, but I have to re-check. But I think that Brycetech spoke about the number of particular object, like a million cylinders and so on. SDL, I also think that grouping plays a role. Now I remember having problems with MD LE in Lazing, cause it would crash Bryce if I checked everything when exporting from Poser. I don't remember what I left unchecked. But I got objects for body, claws front and back, teeth, mouth... I think I left that "exact names" unchecked.
Message edited on: 11/14/2004 16:26
-- erlik
(Sorry for copying your work I just thought it was easier to show than talk through. I've already scrapped the file.)
No need to be sorry, Claymor. Best way to explain what you were thinking... That's more what I was envisioning, as well, although posing and inserting the dragon has been a total bitch so far. I'll try that kind of pose, we'll see how it goes! If it does work, I'll probably keep the people the same size. I like BIG dragons.... you know?
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