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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 08 7:09 am)
Mind Over Matter
"If you don't mind, then it don't matter."
To be totally frank, I find this concept much less futuristic than the rest of the Dytopia line, especially the recent landing pad or the PowerGen or Starport. This kind of design is really "art nouveau" and is common in railway stations or bus stops and tramway stops throughout France. Just my 2 eurocents...
Thanks for all the feedback folks!
compiler I guess my influences are showing. :o) Spending two months wondering the streets of Paris and taking the train back and forth to Fontainebleu did leave an impression. I am very much enamoured with Art Nouveau and the Modernists... and this was a first attempt to pay homage to the sci-fi synergyistic styles that both Jean Giraud and Enki Bilal bring to their art a present day familiarity overrun by massive future technology. I was hoping for a far more simplified Renzo Piano look... without having to copy his brilliant detailing... and not going nuts with a massive polygon count.
Taking your comment on board, I will revist the design and add in some of the heavier chunky elements that are more in keeping with the original Dystopia architectural flavor with has shades of Soviet institutional architecture mixed in with touches of Fritz Lang.
Don't worry I won't overhaul it so much that it will lose the weightless transparency of this first version. I'd better let Ajax know to stop the production line! Thank you very much!
Cheers! MMessage edited on: 11/21/2004 20:18
Mind Over Matter
"If you don't mind, then it don't matter."
How about...
Air or Ground Buses
Air or Ground Trains
Large Bus/Train Stations
Motorized Walks, (al-la the 'Landing Pad')
Vertical lifts for the outside of buildings
'Used Robot' lots
'Specialized' Robots various sizes
Parks, Scenic tree, shrub, grass, fountains, Statues, of Dytopian Heros), etc
Parks, concrete, Metal, Barren, run down, grudge
Blade Runner type 'Red Light' District featuring Robots, Aliens, or a combination thereof
Misc Trash...Broken Robots, Damaged Cars, Urban Trash
Message edited on: 11/22/2004 06:50
nice work Moe..I like all the clear glass you've got here ,perfect for renders where the city blocks are a backdrop :o) a very cool style,you need some sleek trains or hover vehicles to go with it all now Cheers Stef PS:Renzo Piano..great buildings!:)
Oh, I tend to agree with Compiler a bit. Of course, it's hard to "see" what it will be like when textured. Also, I'm influenced by some of the images Stoney has made (where there is little ground-level traffic (guess that's for poor people who can't afford air commuting)). In my mind, I'd expect more advances in the future (the future where I see Dystopia). For example, don't we have "hover chairs" instead of regular wheelchairs by now? (noticing the access slopes for the "wheelchair" bound) And, it looks like one of those small trash recpticles (sp?) mounted on a pole. If so, I'd more expect a built-in slot in the support that would be connected to a main disposal system. And 12 overhead lights? I'd expect to see three long modern bars instead. In fact, in "my" modern world, dual usage would be a must in city planning...so the supports for the "roof" might also double as lighting from the 4 corners...in fact, color-coded so pedestrians would be able to see the lights from afar and recognize it to be a transportation stop. And let the whole thing be powered by solar panels built into the cover. Well, just my thoughts. Of course, based on what I see Dystopia as (which may differ from what you see it as). You may have more of a "Blade Runner" sort of idea in your head (smile). One other note...if I may be so bold...it will take a lot of these modules to "flesh" out ground level in Dystopia. Yes, we will be able to sneak in a few of Stoney's things (on the more dilapidated part of the city winks) and some of his interiors but coming from the Dystopia meister and artist, where we can stay true to your vision, we are left with your items to meld in. So, gulp, in that regard, is there any chance of making your "add-in packs" set at $9.95 or something affordable for those who would like to "collect" the whole lot of them? As I see it, there is room for 10-20 modules (of one type or another) and any true Dystopian will need/want to have them all. Just a suggestion (and if adopted ahead of time, you would be able to make a module/add-in pack based on the target price)
I like it Moe. I think in a dynamic city like the Dystopia setting, you need a few disparate elements to give it a feeling of history. I don't think very many cities were planned fully from the ground up. Depending on the textures used, this could be a relic of the past, or a "old is new" style structure. Sorry, there's probably a better architectural term for that. ;-)
Ok folks... I will communicate with Ajax and let him know that this first version will stay "as is". And, I might as well construct a second version... with a totally different shell (walls and roof). I'll probably keep the seating elements common to both versions... and maybe even the base. Thank you for all your critical feedback and positive replies. :o) Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
Thanks for the encouragement, Chuck, but "if there's anything worth doing, it's worth doing right". :o) Don't worry... we're going to increase the content of the pack, but try and keep the pricing very reasonable. We really do want more and more folks to use this stuff, so it doesn't make too much sense to price it out of budget for most folks. Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
Jump forward to this continuation thread. Thank you for taking the time to look. :o) Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
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Mind Over Matter
"If you don't mind, then it don't matter."