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Poser Technical F.A.Q (Last Updated: 2024 Sep 17 7:30 pm)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Poser and ZBrush


Luthoricas ( ) posted Tue, 23 November 2004 at 5:23 PM ยท edited Thu, 25 July 2024 at 12:12 PM

Does anyone know if characters/objects/props created in PixelLogic's ZBrush are importable into Poser?


billrobertson42 ( ) posted Tue, 23 November 2004 at 8:40 PM

If you can export a zbrush model in a file format that poser understands then it should be possible.


Luthoricas ( ) posted Wed, 24 November 2004 at 11:50 AM

I am looking into ZBrush for modelling 3d items. Never used it before and on pixelLogic's web site I can't find where it talks about ZBrush's import/export ability or what formats it supports. I was hoping maybe someone here used both Poser and ZBrush.


servo ( ) posted Wed, 24 November 2004 at 1:28 PM

Both programs read and write .obj format files, so yes, all prop-type things can be transferred. There are lots of threads in Pixologic's ZBrushCentral forum about using Zbrush with Poser. The only thing you can't do is expect a complete figure made in Zbrush to pop into poser already "boned". You'd still have to do that part in Poser's setup room; but Zbrush is excellent for making poser morph targets for existing figures.



Helgard ( ) posted Wed, 24 November 2004 at 7:33 PM

Just note that ZBrush can support a much higher ploygon count than Poser can, so make sure not to make your ZBrush model too dense. In other words, be careful with your smoothing. ZBrush can make models of a few million polygons, and Poser starts choking at about 200 000 on my machine.


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sicowan ( ) posted Fri, 26 November 2004 at 10:17 AM

One thing I have noticed when creating figures/clothing or props for Poser in Zbrush, is that ZBrush will not remember materials when you finally go to export. This also goes for group names as well. I would strongly advise opening your model in UVMapper and setting up your different materials and groups into locations where it will be easy to simply select and re-apply the correct names before importing into zBrush (I don't know if this applies to full body morphs).
I hope this functionality is resolved in Zbrush 3.0.
Apart from this, Zbrush is just the best for creating not just morphs but new characters/clothing etc (cloth wrinkling is just like modelling in clay).
:-)
Simon


billrobertson42 ( ) posted Sat, 27 November 2004 at 5:13 PM

What is UVMapper? Thanks.


sicowan ( ) posted Mon, 29 November 2004 at 3:46 AM

Attached Link: http://www.uvmapper.com

[UV Mapper](http://www.uvmapper.com) by Stephen Cox. For doing conforming props/clothing/characters, this tool is **indispensable** (and its free!). Everything you need to know about this product is on the site. :-)

Simon.


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