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Subject: New product preview....cannot give it a higher rating in english


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duanemoody ( ) posted Fri, 10 December 2004 at 2:31 AM

file_152406.jpg

I understood it hadn't been tested, I just didn't assume it used Tkinter. I'm pestering someone from CL's tech support about Tkinter since it appears to be partially installed. Haven't run any of ockham's scripts. I'd rather try to make it work than get a refund, considering the time you put into it. This is what I've gotten so far, just plugging in your values from the tutorial. Niiice.


face_off ( ) posted Sun, 12 December 2004 at 4:43 AM ยท edited Sun, 12 December 2004 at 4:45 AM

Hey duanemoody, good to see you got some results using the tutorial. Interesting that her right cheek is yellow. This seems to be a common trait - I think it's caused by too much lighting in the scene. One day I will find a cure. And I assume you haven't plugged in the incident effect? If so, up the ambience - her lower lip is still black, and it should have a slight red glow.

Message edited on: 12/12/2004 04:45

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operaguy ( ) posted Sun, 12 December 2004 at 12:11 PM

Just a quick comment...I am still in my Mimic trials period.... The yellow IS caused by too much light. I am getting great difuse/skylight results using the Real Skin Shader and one light set at pure white. Render time reduced. ::::: Opera :::::


operaguy ( ) posted Mon, 13 December 2004 at 1:40 AM ยท edited Mon, 13 December 2004 at 1:46 AM

Here is a new character, Karl, that I am animating within Poser5/Mimic3. I am on an intense lip sync focus right now, but I wanted to throw up these Karl renders. He is by no means complete...his features, especially the eyebrows, are too feminine and he is far too ideal. I will be putting some lines of experience in his face.

Model: Poser5Female(judy)+EternalJudy (3Dream)
Morphs: MaleMorph by 3Dream, Karl-specific by operaguy
Texture: Two Of Hearts (Jepe)
BumpMap: Directly derived from Jepe texture by operaguy
Shader: Real Skin Shader (face_off) settings to the right
Lights: One infinite light, pure white
Render: Poser5 Firefly MinShadingRate .2 Raytracing on

DClick on thumbnail to open large image in new window.

This image is large and REALLY shows the effects of Real Skin Shader.

::::: Opera :::::

Message edited on: 12/13/2004 01:46


operaguy ( ) posted Mon, 13 December 2004 at 2:24 AM

face_off, what is granite displacement? ::::: Opera :::::


face_off ( ) posted Mon, 13 December 2004 at 3:38 AM

Thanks for the renders Opera - they have great depth. Karl004 doesn't seem to load. Any reason for only having 1 light? 3 point lighting with the shader works well. Granite displacement: This is just a granite node fed into the displament map channel of the texture. It just adds a bit of variation and roughness the the skin - it's pretty much invisible, but you notice it if it's not there. It only renders if you switch displacement on in your render options (you have the option off). I haven't noticed any slow-down in rendertime (but I'm sure you will test it :-) For the face close-ups the granite displacement is sometimes too strong (depends on which texturemaps you are using).

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duanemoody ( ) posted Mon, 13 December 2004 at 11:18 PM

file_152408.jpg

OK, here's the same render except the other lights have been removed and the spotlight was trained more closely.


face_off ( ) posted Mon, 13 December 2004 at 11:32 PM

Duanemoody - looks like you could up the red in the incidence effect. If your texturemap doesn't have much red in it - you can go as high as 100 red in diffuse, and 40 in ambient. She is still a little yellow in the cheeks. Make sure the spotlight is all white. And doesn't look like you are using a bumpmap there - so the spec isn't really coming thru. Try UNCHECKING the "use noise if no bumpmap" and see if that helps.

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duanemoody ( ) posted Tue, 14 December 2004 at 7:41 AM ยท edited Tue, 14 December 2004 at 7:42 AM

file_152409.jpg

I'm using your tutorial settings, not the script (because OS X Poser 5 can't use Tkinter yet).

The previous fat lady is V2 for P4 using Anton's freebie beauty map (hence the painted on brows) and the bump is there -- but it's a P4 bump plugged into the correct places for a .bum, not a .jpg. What you see above is a work in progress of doing one with V3 but something funny is going on with the Grace Lion hair map.

The spotlight is 1.0 on R G and B.

Message edited on: 12/14/2004 07:42


face_off ( ) posted Tue, 14 December 2004 at 2:44 PM

Mmmm, definitely something going wrong with her hair there. Have you got one of the hair maps plugged into her face texture?

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duanemoody ( ) posted Tue, 14 December 2004 at 3:00 PM

Someone else here suggested the hair map might have somehow gotten plugged into the spotlight. I'll open this in a text editor and search for 'GLH' to see where it's coming from. At least she has a sense of humor about it.


Lucifer_The_Dark ( ) posted Wed, 15 December 2004 at 4:25 AM

I bought it yesterday & am still playing but even with the default settings there's a huge difference between renders with & without the shader tricksclap2.gifclap2.gif

Windows 7 64Bit
Poser Pro 2010 SR1


duanemoody ( ) posted Wed, 15 December 2004 at 11:30 AM

The weird-ass render above was the result of a Poser bug: my material was originally developed for a V2 figure with a .bum gradient bump channel. I applied it to the V3 model's lips, plugged the texture into the appropriate V3 map and changed the bump node to point to no file instead of disconnecting it altogether. Apparently Poser 5 doesn't like map nodes that point to no files, and took this as carte blanche to point the bump map at some other map / memory range, and in this case that was the hair texture map. That 'tattoo' effect is actually the hair map being applied as a bump map to the SkinHead material. As soon as I disconnected the node from the gradient bump the problem went away; connecting the regular bump channel to the V3 head bump .jpg did not result in any more weirdness.


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