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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 17 4:35 pm)
Hey duanemoody, good to see you got some results using the tutorial. Interesting that her right cheek is yellow. This seems to be a common trait - I think it's caused by too much lighting in the scene. One day I will find a cure. And I assume you haven't plugged in the incident effect? If so, up the ambience - her lower lip is still black, and it should have a slight red glow.
Message edited on: 12/12/2004 04:45
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Here is a new character, Karl, that I am animating within Poser5/Mimic3. I am on an intense lip sync focus right now, but I wanted to throw up these Karl renders. He is by no means complete...his features, especially the eyebrows, are too feminine and he is far too ideal. I will be putting some lines of experience in his face.
Model: Poser5Female(judy)+EternalJudy (3Dream)
Morphs: MaleMorph by 3Dream, Karl-specific by operaguy
Texture: Two Of Hearts (Jepe)
BumpMap: Directly derived from Jepe texture by operaguy
Shader: Real Skin Shader (face_off) settings to the right
Lights: One infinite light, pure white
Render: Poser5 Firefly MinShadingRate .2 Raytracing on
DClick on thumbnail to open large image in new window.
This image is large and REALLY shows the effects of Real Skin Shader.
::::: Opera :::::
Message edited on: 12/13/2004 01:46
Thanks for the renders Opera - they have great depth. Karl004 doesn't seem to load. Any reason for only having 1 light? 3 point lighting with the shader works well. Granite displacement: This is just a granite node fed into the displament map channel of the texture. It just adds a bit of variation and roughness the the skin - it's pretty much invisible, but you notice it if it's not there. It only renders if you switch displacement on in your render options (you have the option off). I haven't noticed any slow-down in rendertime (but I'm sure you will test it :-) For the face close-ups the granite displacement is sometimes too strong (depends on which texturemaps you are using).
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Duanemoody - looks like you could up the red in the incidence effect. If your texturemap doesn't have much red in it - you can go as high as 100 red in diffuse, and 40 in ambient. She is still a little yellow in the cheeks. Make sure the spotlight is all white. And doesn't look like you are using a bumpmap there - so the spec isn't really coming thru. Try UNCHECKING the "use noise if no bumpmap" and see if that helps.
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The previous fat lady is V2 for P4 using Anton's freebie beauty map (hence the painted on brows) and the bump is there -- but it's a P4 bump plugged into the correct places for a .bum, not a .jpg. What you see above is a work in progress of doing one with V3 but something funny is going on with the Grace Lion hair map.
The spotlight is 1.0 on R G and B.
Message edited on: 12/14/2004 07:42
Mmmm, definitely something going wrong with her hair there. Have you got one of the hair maps plugged into her face texture?
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The weird-ass render above was the result of a Poser bug: my material was originally developed for a V2 figure with a .bum gradient bump channel. I applied it to the V3 model's lips, plugged the texture into the appropriate V3 map and changed the bump node to point to no file instead of disconnecting it altogether. Apparently Poser 5 doesn't like map nodes that point to no files, and took this as carte blanche to point the bump map at some other map / memory range, and in this case that was the hair texture map. That 'tattoo' effect is actually the hair map being applied as a bump map to the SkinHead material. As soon as I disconnected the node from the gradient bump the problem went away; connecting the regular bump channel to the V3 head bump .jpg did not result in any more weirdness.
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