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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Blown away by the realism in this Poser image


cagewench ( ) posted Fri, 17 December 2004 at 3:46 PM · edited Thu, 09 January 2025 at 9:56 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=837056

don't know if this is allowed, but I am just astounded by the realism of an image I just saw by FS... (see link) That just blows me away!!! So I thought I'd point it out since I only recently (this month I think) stumbled across this artist's work while going through the Poser gallery. cara


SndCastie ( ) posted Fri, 17 December 2004 at 3:50 PM

yes this is allowed :O)And yes it is very realistic image they did a outstaning job on it. SndCastie


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SamTherapy ( ) posted Fri, 17 December 2004 at 4:01 PM

Marvellous pic.

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cagewench ( ) posted Fri, 17 December 2004 at 4:03 PM

I think - realism-wise that FS and addy are the best I've seen so far on this site... :> I'd love to see that level of realism on characters set in a fantasy or horror setting. cara


wolf359 ( ) posted Fri, 17 December 2004 at 4:42 PM

Good textures but............... the lower eyelid thickness( or lack thereof) and the tearduct area in the inner corner of the eye iswhere this and ALL poser images fail the test of realism in my opinion



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Little_Dragon ( ) posted Fri, 17 December 2004 at 5:05 PM

Am I the only one to find her pronounced lack of eyelashes somewhat disturbing?



Sarte ( ) posted Fri, 17 December 2004 at 5:21 PM

I'm going to have to agree with LD. This image is somewhat unsettling.

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cagewench ( ) posted Fri, 17 December 2004 at 5:50 PM · edited Fri, 17 December 2004 at 5:53 PM

I never noticed the lack of eyelashes, but I still think the image kicks the butt of a significant number of the items currently in the Poser "Hot" 20.

:>

cara edited to add - there are 4 images in the Hot 20 right now that I did vote for though...

Message edited on: 12/17/2004 17:53


SamTherapy ( ) posted Fri, 17 December 2004 at 6:32 PM

I never noticed the eyelashes, or should I say, lack of. Suckered by production values again. :)

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SamTherapy ( ) posted Fri, 17 December 2004 at 6:33 PM

The nostrils are unrealistically dark. Bet you never thought you'd hear that about a Poser image. Still a damn good pic otherwise.

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cagewench ( ) posted Fri, 17 December 2004 at 6:37 PM

ewwww, that comment just made me think of all the times I've been in the awkward position of seeing up ppl's noses!!!! ;> cara


SamTherapy ( ) posted Fri, 17 December 2004 at 6:42 PM

Hehehe. Sorry, unintentional pun. :)

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Nicholas86 ( ) posted Fri, 17 December 2004 at 6:58 PM

Its nice, but I'd like to see a bit higher resolution texture. It looks like a photo was just mapped onto a poser figure. And I agree on the eyelashes, etc. Great texturing though.


dlk30341 ( ) posted Fri, 17 December 2004 at 7:17 PM

Great texture, but need eyelashes & Ditto Wolf.


Tashar59 ( ) posted Fri, 17 December 2004 at 7:20 PM · edited Fri, 17 December 2004 at 7:27 PM

Posers lash problem is due to the size poser uses for the object.

Increase the scale to 1000.00, adjust your cams to fit. A trick I read at RDNA. This method fixes a lot of posers render quirks.

Nostrils may be nerds plugs.

Not a picture overlayed, It's the Katie texture set by Morris, here in RMP. I have it, as always, another nice set bt her.

Message edited on: 12/17/2004 19:27


dbowers22 ( ) posted Fri, 17 December 2004 at 8:31 PM

The thing I have a problem with is no matter how good the skin looks, the hair never quite matches up and always gives it away as a rendered image. The skin texture on this one is fantastic, but the hair looks out of focus and course and so doesn't match the skin. I wish I knew a way to make the hair look as good as the skin.



face_off ( ) posted Fri, 17 December 2004 at 8:39 PM

I guess the image is realistic if you think it's a photo. I didn't think this image by FS was a photo, although a couple of his/her early images were close! There are other (more?) realistic renders about the place - one of Willam The Bloody's is outstanding. And the girl standing in the field in the tall grass (can't remember the renderer). It's also easier to get closer to realism if the subject's mouth is closed (teeth are a killer), their body is not visible, there are no clothes in the scene, and it is a close-up (since shadows are not a problem). I would love to see what FS could do if he or she put their considerable talents to a more challenging image.

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cagewench ( ) posted Fri, 17 December 2004 at 9:07 PM

I don't know if I've seen anything by WilliamtheBloddy... I'll have to go and look :> cara


LornaW ( ) posted Sat, 18 December 2004 at 9:41 AM

Not really impressed because I can take a digital photo and do better than this with eyelashes and all. Is realism truly art? Or is art something creative? Show me something artistic, it can be a stickman, a mere ball in poser, a pair of teeth, as long as it is artistic and different and has some uniqueness and style. Photographs have been around forever so why use poser to make photographs that my digital camera can do? I understand that realism is important to so many but it's not what makes blown away art, unless your trying to create anatomically correct, perfect images for science or drug store acne commercials or work for a game company. How many here work for Maxis? It's nice to make realism, but sometimes unrealism can land you more attention because it's different and stands out much more in art.


cagewench ( ) posted Sat, 18 December 2004 at 10:14 AM

When it comes to art, both abstract and realism are "art" but I find browsing the Poser gallery that it is realism that catches my attention since there isn't tons of it, a lot of the art might have one realistic seeming piece but that's it. If a thumb seems to indicate realism, I'll look at it first no matter how gothy and/or enticing the other thumbs on the page are... cara


face_off ( ) posted Sat, 18 December 2004 at 2:51 PM

LornaW, /you/ might use Poser to make art, but some people use Poser to try and make realistic images. Both purposes are good! And both are equally demanding to do right. Oh, and there is one thing you can do with a realistic Poser render that you can't with a camera....animate.

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Tashar59 ( ) posted Sat, 18 December 2004 at 8:17 PM

"Oh, and there is one thing you can do with a realistic Poser render that you can't with a camera....animate." So what is a movie then, don't tell Hollywood. LOL. Sorry, couldn't help myself. I think the challenge(sp?) of realism in Poser, is learning how to pull it off well. Then apply that knowledge to your art.


face_off ( ) posted Sat, 18 December 2004 at 8:57 PM

Mmmmm, sure - there are movies, but dealing with real actors must be such a hassle...

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Sarte ( ) posted Sun, 19 December 2004 at 2:31 AM

I dunno, Posette refused to load until I placed a latte prop in the scene...

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sirius57 ( ) posted Sun, 19 December 2004 at 3:48 AM

I have admired FS' work for quite awhile. The critical comments posted here are useful, but they're also quite trite. Some of us are interested in what it takes to make a photorealistic image using Poser. That's the challenge. Techniques evolve pushing Poser to it's limits: Photorealistic textures, HDRI and atmospheric effects for example. Comparing a poser image to a photograph might be useful for the creator, but it's like comparing apples to oranges to look at an poser image and criticize it for not looking like a photo. Poser images should be judged on their own terms. What trolls will follow this one?


cagewench ( ) posted Sun, 19 December 2004 at 9:25 AM

I think some of the technical suggestions sounded interesting (I've never used Poser) but then when you see what sort of comments are posted on most things in the Poser gallery and that everything is ranked "Excellent" it seems to me that many less talented individuals get false praise. I do believe that unrealistic images are still "art" and my fav images list is filled with them, along with a few "realistic" ones, but from the number of unrealistic ones compared to teh number of realistic ones, I'd say realism shows a lot more work and talent in many cases. cara


Dave-So ( ) posted Sun, 19 December 2004 at 2:56 PM

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Whatever we do to the web, we do to ourselves. All things are bound together.
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queri ( ) posted Mon, 20 December 2004 at 12:16 AM

Great render, Daveso, which you've been churning out a ton of lately-- Rdna texture?? Normally I would not get this picky but I'm interested in how one would fix it. The eyes, they look like they've got dark liner on the lower lid. Is it the lighting maybe?? Understand, in the gallery I would just say fabulous and not even mention this-- it's cause we got feedback, and I'm thinking I got this texture. And don't want that effect. Also, when are the clothing gonna catch up to the textures? They're so lame here-- except for the top of the hat. Not your fault, Daveso. You didn't stretch the UV. I don't want to pose everybody nude. Emily


Dave-So ( ) posted Mon, 20 December 2004 at 6:14 AM

i'll render it without the hat and straight on to see if the eyelids still have that...it may need a touchup in paint program (the texture) yes..RDNA textures...this is M3 Merlin... The lighting on this one is the Pro Radiance by danae... The hot definitely needs some work....as with anything, it looks different depending on lights... I've been experimenting with Face-Off Real Skin script...I lije it, but it doesn't improve textures such as this,m but really assists the less hi res ones....

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an0malaus ( ) posted Thu, 30 December 2004 at 9:48 PM

I've noticed that after-market or alternative eyes with concave irises have more of a problem than standard eyes in terms of shadowing when the cornea intersects the lower or upper eyelid. I believe this is to do with the eyesocket of most figures not following the contour of the eyeball, but intersecting it. I attempted once back when I was using P4 to morph the eyesocket with a magnet to account for this, but gave up due to lack of vertices and migrating to an early Mac version of P5 which didn't support deformer groups (sorted now). One could also possibly add a magnet to the cornea region of the eye to deform the eyelids outward where the cornea intersects, though I haven't tried this yet myself Like the render Dave-So, BTW :-).



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Dave-So ( ) posted Thu, 30 December 2004 at 10:14 PM

now that the eye liner was mentioned, I've been looking at a few other textures, and its there as well.... maybe some work in your favorite paint program on the textures to get rid of that

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Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



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