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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: EJ CLOTHING


GrifonJ ( ) posted Sun, 19 December 2004 at 8:23 PM · edited Sat, 23 November 2024 at 12:28 PM

I find that the characters for EJ are terrific, and extremely beautiful. But I find that the clothing options for her are severly limited. Is there somethign I am missing here as far as usuable clothing for the EJ characters? If so I'd love to know what clothing I can use for her. If there is the limitation that I seem to be running tinop, what do we got to do to encourage someone to make more clothing for her? Any thoughts on this topic would be greatly appreciated.


PapaBlueMarlin ( ) posted Sun, 19 December 2004 at 8:59 PM

The clothing options are limited because EJ is not a DAZ or toon figure. Count yourself lucky in that EJ at least has different texture packs available for her while Elle only has one...



wheatpenny ( ) posted Sun, 19 December 2004 at 9:11 PM
Site Admin

Karanta has been occasionally making new clothes (with texture sets) for EJ, and the other day a new character for her came out, and it comes with a dress.




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operaguy ( ) posted Sun, 19 December 2004 at 9:48 PM

I am going to have to solve the EJ clothing problem as well, because I am definately using this figure in an important animation. I have double trouble, because I am also using the male morphs! I am going to have to learn to make clothes. PhilC, here I come.

See below, two of my EJ characters with some Poser5Clothes, but they don't conform properly.

::::: Opera :::::


wheatpenny ( ) posted Sun, 19 December 2004 at 9:51 PM
Site Admin

Yeah, the one problem with the EJ male morphs is that nobody makes any men's clothes for him/her so you'll have to settle for a man who wears girls' clothes...




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operaguy ( ) posted Sun, 19 December 2004 at 9:54 PM

no, i won't settle. I'll make something spectacular happen! ::::: Opera :::::


randym77 ( ) posted Sun, 19 December 2004 at 11:06 PM

Why not use dynamic clothing? It's much easier to fit dynamic clothing to different characters, and it works better for animation. I've dressed V3 and Steph in clothes made for Judy, so I'm sure it could go the other way, too. There's a tutorial on it at PoserFashion.net: http://www.poserfashion.net/steph1.htm It shows you how to convert a conforming dress for Stephanie into a dynamic dress for Judy.


wheatpenny ( ) posted Sun, 19 December 2004 at 11:10 PM
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I still have to figure out Dynamic clothing... Meantime, I just might use the Tailor to transfer the male morphs to some of Judy's clothes...




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maxxxmodelz ( ) posted Mon, 20 December 2004 at 12:23 AM

I agree with randym77. If you're doing animation, dynamic clothing might work out much better. However, there is a downfall with it as well. I've encountered many cases where the dynamic solution just didn't work out as I had envisioned it for the shot, and MUCH fussing and tweaking of dials was needed to achieve the kind of physics on the cloth I wanted to see happen. Then there were cases where the .dyn file corrupted and I was never able to recover the solution for that particular cloth again in the scene. Had to resort to using a totally different cloth to get the shot off. There's no doubt about it... for most animation (even NPR scenes) dynamic cloth is going to look much better than the comparitively "stiff" appearance of most conforming clothing, but if time and effort are an issue, you might end up pulling out more of your hair than is necessary by trying to use it in all the shots. I'd say: think about the shots you'll be doing in the scene, and use what will work best to pull it off. If there's going to be lots of character motion and "dynamic" action happening with the characters, then maybe dynamic cloth would be a much better solution. If there's more dialogue than physical action in a scene, then stick with conforming.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


operaguy ( ) posted Mon, 20 December 2004 at 12:56 AM

max, your last paragraph is the best wisdom. I will get up to speed on dynamic but try to keep it simple, and also perhaps make or commission certain static/conforming outfits. Thanks for the heads up on the pitfalls of .dny ::::: Opera :::::


maxxxmodelz ( ) posted Mon, 20 December 2004 at 1:18 AM

I only wish there were more merchants who produced both a hi-res dynamic and low-res conforming version of the same clothing. Then we could swap them out on a scene-to-scene basis when needed for any particular shot. I just don't see much sense in using dynamic cloth when character movement is subtle, or when FOV will diminish details, unless you need "absolute" visual realism for something. It's a waste of processing effort otherwise. Of course, you can probably transform any static conforming clothing to dynamic as needed, but often that ends up with unpredictable results, depending on the mesh density. Anyway, good luck. :-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


randym77 ( ) posted Mon, 20 December 2004 at 5:36 AM

Dynamic is not without its drawbacks. But if the problem is that a figure has little or no clothing (like EJ), it's great, even if you aren't doing animation. Dynamic clothes fit everyone, since in Poserland, cloth can stretch almost infinitely. And you can turn conforming clothing into dynamic clothing, greatly expanding the character's wardrobe.


operaguy ( ) posted Mon, 20 December 2004 at 7:17 AM · edited Mon, 20 December 2004 at 7:19 AM

Well, I just read through chapter 34 on the Cloth Room. Yikes, someone put a lot of effort into this module. The attacks possible for simulation behaviour, dynamics and collision detection are expansive. As always, the complexity telegraphs to me that high control could be lurking in there, accompanied by high responsibility for learning the tool. Fair enough.

And Curious puts in plenty of alerts about sys resources and the price in render time for dynamic cloth! I consider myself warned.

There's not much in chapter 34 about actually CREATING clothes!

I gather you bring a prop into the cloth room, such as Vickie's Morphing Cocktail Dress, and clothify it. Then what? How do you EJ-ify it?

Or, do you start from nothing and build up a clothified cloth from the ground up, then apply a texture such as 'denim' etc.? How would you EJ-ify that?

Maybe you 'drape' the cloth over EJ?

Can anyone generally describe the approach?

::::: Opera :::::

Message edited on: 12/20/2004 07:19


lululee ( ) posted Mon, 20 December 2004 at 8:19 AM · edited Mon, 20 December 2004 at 8:29 AM

file_158318.jpg

There is actually an abundance of FREE clothes available for EJ. Ye, they need to be slightly modified which you can do with morph manager or the tutorial. All of FREE yamato clothes for JudyAnAn will work with her.JudyAnAn outfits used to be outfits available at http://digitalbabes2.com/~yamato/AnAn.html I am not sure what the new link to the Yamato site is. If anyone knows I would like to have it. cheerio lululee

Message edited on: 12/20/2004 08:29


lululee ( ) posted Mon, 20 December 2004 at 8:22 AM

I am also beta testing the new PhilC Clothes Creator plugin which allows you to make the clothes in Photoshop. The plugin then creates the geometry from a PSD file. It will be released in mid January I believe. Here is an image of a skirt I created with the plugin.


randym77 ( ) posted Mon, 20 December 2004 at 8:40 AM

See my link in post #7, above. There's also a short tutorial at PhilC.net, on how to convert conforming clothing into dynamic.

Dynamic cloth isn't that hard. You might want to download a free dynamic dress from PoserFashion.net. It comes with detailed instructions, including screen shots. It shouldn't take too long, either; the dresses there are optimized for the Cloth Room.

You don't start from nothing. The Cloth Room is not a modeller.

To fit a dynamic dress to a different character, you basically scale and position the clothing and/or character so that it fits, however loosely, then let the character "grow" into the dress. The dress will stretch to fit. The process is described, step by step, in the link I gave in post #7 above.

Textures, trans maps, etc., can be applied to dynamic clothing, but I would save that to the end. Textures slow Poser down, so it's better to run the simulation with no textures, then add them afterwards.


operaguy ( ) posted Mon, 20 December 2004 at 9:02 AM

Thanks for that specific description of the process, Randym, and the link (i should have checked it earlier). I am clued in to Philc, as well. Whew, I am getting solutions in this thread. This is such a great forum. ::::: Opera :::::


Letterworks ( ) posted Mon, 20 December 2004 at 11:20 AM · edited Mon, 20 December 2004 at 11:21 AM

Content Advisory! This message contains nudity

file_158319.jpg

Here are some clothing items I've been working on to get a feel for the EJ figure (Before anyone gets upset, these WON'T be for sale, but may be freebies if I can get the obvious bugs worked out...). I do hope to have other items for sale some day, but I'm nowhere near that good yet. Oh, and if anyone is interested in testing these let me know by email or IM and once they're done I'll let you know how to get them.

Mike
Hum, not quite nude but I thought I should add the flag anyway. M

Message edited on: 12/20/2004 11:21


Veritas777 ( ) posted Mon, 20 December 2004 at 3:19 PM

Heh! EJ gave me a reason to actually USE the P5 female- and so I TRANSFERRED her into Pro-Pack and she works just GREAT! (I had never thought of doing that until EJ came along). Lululee is right too, Yamato's AnAn clothes and even other P5 female clothes can work on EJ in Pro-Pack as well. Heck- I've even tweaked some BatLab V2 clothes to work on her. She's a nice addition to the non-DAZ mix (like Solondra Carla). However- I'm currently in love with the realistic version of Aiko 3- what a BABE!


wheatpenny ( ) posted Mon, 20 December 2004 at 3:25 PM
Site Admin

Yeah, I just "discovered" Aiko3 too. I like to set her to a sort of half-anime, half realistic look. And EJ is my all-time favorite figure.




Jeff

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nakamuram ( ) posted Mon, 20 December 2004 at 11:38 PM
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Is EJ thick (Z-Axis) like Judy? What does she look like from the side?


PapaBlueMarlin ( ) posted Mon, 20 December 2004 at 11:47 PM

Does EJ have any morphs to take the sort of roundness out of her face and give her a little more mature look?



wheatpenny ( ) posted Mon, 20 December 2004 at 11:59 PM
Site Admin

I like EJ's face.




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ynsaen ( ) posted Wed, 22 December 2004 at 2:56 PM

Attached Link: Odd Ditty Foundry Shoppe

well... there's a dresss over at odd ditty foundry for a buck and a half for ej... *sheepish grin*

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


randym77 ( ) posted Wed, 22 December 2004 at 5:40 PM

Your link is 404.


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