Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I am going to have to solve the EJ clothing problem as well, because I am definately using this figure in an important animation. I have double trouble, because I am also using the male morphs! I am going to have to learn to make clothes. PhilC, here I come.
See below, two of my EJ characters with some Poser5Clothes, but they don't conform properly.
::::: Opera :::::
Why not use dynamic clothing? It's much easier to fit dynamic clothing to different characters, and it works better for animation. I've dressed V3 and Steph in clothes made for Judy, so I'm sure it could go the other way, too. There's a tutorial on it at PoserFashion.net: http://www.poserfashion.net/steph1.htm It shows you how to convert a conforming dress for Stephanie into a dynamic dress for Judy.
I agree with randym77. If you're doing animation, dynamic clothing might work out much better. However, there is a downfall with it as well. I've encountered many cases where the dynamic solution just didn't work out as I had envisioned it for the shot, and MUCH fussing and tweaking of dials was needed to achieve the kind of physics on the cloth I wanted to see happen. Then there were cases where the .dyn file corrupted and I was never able to recover the solution for that particular cloth again in the scene. Had to resort to using a totally different cloth to get the shot off. There's no doubt about it... for most animation (even NPR scenes) dynamic cloth is going to look much better than the comparitively "stiff" appearance of most conforming clothing, but if time and effort are an issue, you might end up pulling out more of your hair than is necessary by trying to use it in all the shots. I'd say: think about the shots you'll be doing in the scene, and use what will work best to pull it off. If there's going to be lots of character motion and "dynamic" action happening with the characters, then maybe dynamic cloth would be a much better solution. If there's more dialogue than physical action in a scene, then stick with conforming.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
I only wish there were more merchants who produced both a hi-res dynamic and low-res conforming version of the same clothing. Then we could swap them out on a scene-to-scene basis when needed for any particular shot. I just don't see much sense in using dynamic cloth when character movement is subtle, or when FOV will diminish details, unless you need "absolute" visual realism for something. It's a waste of processing effort otherwise. Of course, you can probably transform any static conforming clothing to dynamic as needed, but often that ends up with unpredictable results, depending on the mesh density. Anyway, good luck. :-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Dynamic is not without its drawbacks. But if the problem is that a figure has little or no clothing (like EJ), it's great, even if you aren't doing animation. Dynamic clothes fit everyone, since in Poserland, cloth can stretch almost infinitely. And you can turn conforming clothing into dynamic clothing, greatly expanding the character's wardrobe.
Well, I just read through chapter 34 on the Cloth Room. Yikes, someone put a lot of effort into this module. The attacks possible for simulation behaviour, dynamics and collision detection are expansive. As always, the complexity telegraphs to me that high control could be lurking in there, accompanied by high responsibility for learning the tool. Fair enough.
And Curious puts in plenty of alerts about sys resources and the price in render time for dynamic cloth! I consider myself warned.
There's not much in chapter 34 about actually CREATING clothes!
I gather you bring a prop into the cloth room, such as Vickie's Morphing Cocktail Dress, and clothify it. Then what? How do you EJ-ify it?
Or, do you start from nothing and build up a clothified cloth from the ground up, then apply a texture such as 'denim' etc.? How would you EJ-ify that?
Maybe you 'drape' the cloth over EJ?
Can anyone generally describe the approach?
::::: Opera :::::
Message edited on: 12/20/2004 07:19
Message edited on: 12/20/2004 08:29
See my link in post #7, above. There's also a short tutorial at PhilC.net, on how to convert conforming clothing into dynamic.
Dynamic cloth isn't that hard. You might want to download a free dynamic dress from PoserFashion.net. It comes with detailed instructions, including screen shots. It shouldn't take too long, either; the dresses there are optimized for the Cloth Room.
You don't start from nothing. The Cloth Room is not a modeller.
To fit a dynamic dress to a different character, you basically scale and position the clothing and/or character so that it fits, however loosely, then let the character "grow" into the dress. The dress will stretch to fit. The process is described, step by step, in the link I gave in post #7 above.
Textures, trans maps, etc., can be applied to dynamic clothing, but I would save that to the end. Textures slow Poser down, so it's better to run the simulation with no textures, then add them afterwards.
Content Advisory! This message contains nudity
Mike
Hum, not quite nude but I thought I should add the flag anyway. M
Message edited on: 12/20/2004 11:21
Heh! EJ gave me a reason to actually USE the P5 female- and so I TRANSFERRED her into Pro-Pack and she works just GREAT! (I had never thought of doing that until EJ came along). Lululee is right too, Yamato's AnAn clothes and even other P5 female clothes can work on EJ in Pro-Pack as well. Heck- I've even tweaked some BatLab V2 clothes to work on her. She's a nice addition to the non-DAZ mix (like Solondra Carla). However- I'm currently in love with the realistic version of Aiko 3- what a BABE!
Attached Link: Odd Ditty Foundry Shoppe
well... there's a dresss over at odd ditty foundry for a buck and a half for ej... *sheepish grin*thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
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I find that the characters for EJ are terrific, and extremely beautiful. But I find that the clothing options for her are severly limited. Is there somethign I am missing here as far as usuable clothing for the EJ characters? If so I'd love to know what clothing I can use for her. If there is the limitation that I seem to be running tinop, what do we got to do to encourage someone to make more clothing for her? Any thoughts on this topic would be greatly appreciated.