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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Shouldn't MAT mechanics be in .MT5 Material files now?


duanemoody ( ) posted Wed, 22 December 2004 at 2:36 PM ยท edited Fri, 10 January 2025 at 1:35 AM

file_160031.gif

Sidestepping the issue of Poser 4.x users, someone in another forum bemoaned how bloated their Pose library's become. Assuming MT5 files are as extensible as .PZ2s, isn't it more logical to embed the MAT code there?

Not trying to start a flamewar about whether Poser 4 users should upgrade, just asking a practical question from a Poser 5 user viewpoint.

face_off's complex skin shader is something I've saved to my Materials (along with its references to a specific head texture); if it's hackable I'd rewrite it to automatically apply it to all appropriate head materials and do the same for the body texture/materials.

Is it habit/custom, or is there a better reason?

Message edited on: 12/22/2004 14:42


ynsaen ( ) posted Wed, 22 December 2004 at 2:48 PM

It's hackable, but doesn't always accept the same values that a pose file would, because it is not a pose file. It's only applicable to a single material, as well, and so far doesn't appear to be extensible beyond it. It's also even more a persnickity format than a pose file. I've been trying to write a custom material that adds in (but doesn't connect) several nodes at once and, well, it's pissing me the hell off and so I'm coming here and venting on poor unsuspecting folks. gah! Ok, sorry. The MT5 settings do, however, transfer over into pose settings. Camera's are a bit problematic, as they tend to try and attach to the camera when applied. but, well, that's some of what I've been learning off and on.

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Lucifer_The_Dark ( ) posted Wed, 22 December 2004 at 2:57 PM

I'm just lazy & forgetful when it comes to mt5 files, mt5 files are a lot like pz2's so it should be hackable. I'm not sure I understand what you're meaning about readScript, Daz don't actually own copyright on the process as it's part of Poser itself.

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duanemoody ( ) posted Wed, 22 December 2004 at 6:06 PM

Lucifer's responding to a part I deleted from the post asking whether readScript could be used inside .CR2s to create legally distributable V3-based .CR2s. I'm following Rob Whisenant's documentation on this for further research.


SamTherapy ( ) posted Wed, 22 December 2004 at 7:05 PM

A dialog box with all available materials checkable, so you could select every material zone you want, then apply the material with one click. Oh yeah, and a built in "Zero Everything" MAT file, too.

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Dave ( ) posted Wed, 22 December 2004 at 10:06 PM


face_off ( ) posted Wed, 22 December 2004 at 11:33 PM

I'm not quite sure I understand the thread here, but reading it gave me an idea...You could write a phython script to enable you to select an MT5 file, and a bunch of materials in your figure, and it would apply that MT5 file to those materials. The code to do this is actually enbedded in the RealSkinShader, and it might be a neat tool to have. Would get around the complete absense of any phython methods to modify the mat room nodes.

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Lucifer_The_Dark ( ) posted Thu, 23 December 2004 at 12:17 PM

having the ability to pick & choose the texture elements in the figure you want & add textures or nodes to just those parts without using a preset pz2 file or trundling round the materials room for each part seperately would be very handy. :D YES PLEASE!!!!!

Windows 7 64Bit
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quinlor ( ) posted Thu, 23 December 2004 at 1:58 PM

face_off: That would be great!


face_off ( ) posted Thu, 23 December 2004 at 2:59 PM

Mmmmmm, well I'll put it on the growing list of things to do. You could either specify a mt5 or pz2 as the source, and select the materials to apply to. In the case of the mt5, it would be replicated across all the materials. Will look into it in the new year if I get a moment.

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