Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Drawbridgep, a short while ago someone here posted the link for a small program called Grass3d. Well on that site they have a small free program called scatter for use in creating clones of objects and scattering them within a prescribed area. I personally have not tried the program but it sounds like its something that may come in handy for your project.
The primary use of Scatter is to clone objects and scatter the clones over a defined area and space. You can finetune the manner the objects get cloned and scattered such as variable size, orientation, and grouping. For example, if you have a few 3D models of ducks (in .obj format), you can use Scatter to create a colony of ducks. The outcome of Scatter is a .obj file that contains all the clones. You can then import that .obj file to most 3D applications for rendering.
Heres the description page:
And heres the download page:
And heres the home page, there are other free programs here:
If you try it, let me know if its any good.
Attached Link: http://www.3dm-mc.com/modelsbank/index.php
Hey, Phil, finally found website I downloaded it from, here is the link ! :DAttached Link: http://www.renderosity.com/viewed.ez?galleryid=741509&Start=1&Artist=macmondo&ByArtist=Yes
Macmondo made some dandy low-poly(less than 400 each) people that he uses in his scenes. He made them in Wings, so maybe you could make something similar.You can also make .... go like this . . . . Or even: . . . . Can anyone tell I haven't had enough sleep?
Come visit us at RenderGods.
Ignore the shooty dog thing.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
3 female ones .....one has a little extra polys on the bottom
sadly, quite common ;^)
**two of the girls see to work. The rest are a little weird. **
so you're not an equal opportunities employer, then?
I made a lopoly figure walk-thru some time ago, that might be useful - it's a bit dicky in spots, I seem to remember making a complete hash of the face, and the modelling is generally a bit amateurish, but you could make one lo-poly figure in roughly the same way, then bring into Poser, animate it, stop the animation at various points, export the obj of that pose, and change the material for the clothes in Bryce itself. That way you could easy-peasy make ten or twenty basic figures, then just replicate them round all over the place. Another thing - nowadays I'd move the reference image way out on the X and Z planes, and work in ortho, rather than positioning them in the centre. Anyway, it's just a thought, as it's always useful to be able to make your own lopoly figures, not have to rely on finding what you need.
Note to self: Must re-do that how-to now that I can use Wings a bit better lol
Message edited on: 12/24/2004 01:49
I import a few different poser peeps, then plop render them as I move them about the scene. This helps to keep file sizes down.
http://joevinton.blogspot.com/
So, I take it all you people have finished your holiday shopping...
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This is a very early wip. Pretty much everything is gonna change, especially the lighting. The red tubes will be glass, but they are solid to speed up my test renders.
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