Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
You don't need to do anything special to get the mtl file to work. The easiest way to do it is to import the textures before you import the model. In one of the menus there should be an option that is Edit 2D Pictures or something like that. From there you can import the textures. Once you do that then import the obj file. All the textures should be properly mapped. The only thing left to do is select any trans mapped items and in the materials dialog box set them to Blend Transparency to get the proper look Locke
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've been trying to get my P4 "skins" to map in B4. I've tried the Brycetech and JSpirko solutions already with unsatisfactory results... Can someone with a Mac let me know if there is a way to make the .mtl file readable in B4