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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: HELP!!! Importing MACposer4 textures into MACbryce4


jim_gardner_ ( ) posted Thu, 21 December 2000 at 9:14 PM · edited Wed, 27 November 2024 at 5:26 PM

I've been trying to get my P4 "skins" to map in B4. I've tried the Brycetech and JSpirko solutions already with unsatisfactory results... Can someone with a Mac let me know if there is a way to make the .mtl file readable in B4


Locke ( ) posted Fri, 22 December 2000 at 12:56 PM

You don't need to do anything special to get the mtl file to work. The easiest way to do it is to import the textures before you import the model. In one of the menus there should be an option that is Edit 2D Pictures or something like that. From there you can import the textures. Once you do that then import the obj file. All the textures should be properly mapped. The only thing left to do is select any trans mapped items and in the materials dialog box set them to Blend Transparency to get the proper look Locke


jim_gardner_ ( ) posted Fri, 22 December 2000 at 8:03 PM

file_139955.jpg

Thanks Locke, That looks 99% better, but the texture still isn't perfectly mapping. (See Upload)The map I used is the P4 woman default with tan lines added in Photoshop. I deleted the hair completely in case that was influencing the map, but it still maps the same way. Any ideas??


Locke ( ) posted Fri, 22 December 2000 at 9:06 PM

Your image isn't coming through, try posting it again.


artzfuct ( ) posted Tue, 26 December 2000 at 5:16 AM

Your image may not be posting if it has a preview so save it without, save for web in photoshop is a quick way to do this. On the mapping question I have found that poser maps tend to look a bit washed out in bryce, so I darken them up a bit for bryce.


jim_gardner_ ( ) posted Tue, 26 December 2000 at 9:55 PM

Actually I think it was a combination of not really knowing how to do the import the first time and a reflection map conflict...It works flawlessly when I just use the texture map alone and turn off the others


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