Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
i think i read in a post on some other forum some were i cant rember what one at the moment that the wings obj exporter adds the edges for some reason and to try importing it in to blender as .wings file i maybe wrong on this im not sure but im sure casey42 can answer that one better than i can since he uses wings
blender can handle more then 4 edges but they must all be in the same plane try the edit function and add some edges. and if it was blender why are there also problems in dazstudio??? :P Its a good tip with exporting in mind to keep faces all to 3 or 4 edges though
for
some free stuff i made
and
for almost daily fotos
I think there is a function in rhino that will convert all polygons in a mesh to triangles. If you have a small model I can try it for you. Send me an email at billrobertson42 (-at-) yahoo (-dot-) com Also, I saw something about a blender export plugin for wings. Maybe that would work (if it exists?)
YS:
Hrmmmm...ok. That doesnt really explain the issue it was having with the house model does it? Hrmmmm.... ah well. I know how to solve the issue on my end so I guess the problem is at least practically solved.
Bill: Thanks. I have rhino. I try to avoid tris in my meshes except for poser dynamic clothes.
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Anyway. I made a simple house in Wings and exported it as an OBJ. When I import it into Blender (official 2.36) Blender creates the extra edges you see in the pic.
Anyone else having this trouble??