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Subject: Any wings users in here? Small issue


CDI ( ) posted Sun, 26 December 2004 at 10:19 AM · edited Fri, 26 July 2024 at 2:58 AM

file_160667.jpg

Ive posted this in a similar manner to the Wings forum as Im not completely sure which app is having the problem.

Anyway. I made a simple house in Wings and exported it as an OBJ. When I import it into Blender (official 2.36) Blender creates the extra edges you see in the pic.

Anyone else having this trouble??


Draven931 ( ) posted Sun, 26 December 2004 at 2:17 PM

i think i read in a post on some other forum some were i cant rember what one at the moment that the wings obj exporter adds the edges for some reason and to try importing it in to blender as .wings file i maybe wrong on this im not sure but im sure casey42 can answer that one better than i can since he uses wings


CDI ( ) posted Sun, 26 December 2004 at 9:05 PM

Unfortunetly Ive tried that. The edges are even worse as a wings file


CDI ( ) posted Sun, 26 December 2004 at 10:45 PM

HOuse issue solved.
Apparently its an issue having to do with the blender and wings having different ideas about what a "face" is


ysvry ( ) posted Mon, 27 December 2004 at 4:26 AM

so whats the remedy if it is solved?

for some free stuff i made
and for almost daily fotos


CDI ( ) posted Mon, 27 December 2004 at 6:02 AM

According to Jiri at the BF:

"wings3d can have faces, which have more then 4 edges. Blender can't have such faces ... so we have to do triangulation of such faces."

I went back and subdivided certain faces.


casey_42 ( ) posted Mon, 27 December 2004 at 7:55 AM

Maybe that is what my recent problems have been, the last few things I hae made in wings have been having similar looking aditions in both blender and DAZ|Studio, it has been driving me nutz, I was about to give up on wings, will have to try sub-dividing and see.


CDI ( ) posted Mon, 27 December 2004 at 8:08 AM

Casey.
Its the inability of Blender to deal with more than 4 edges thats killing us. If your face has more than 4 edges, thats one to divide!


ysvry ( ) posted Mon, 27 December 2004 at 4:03 PM

blender can handle more then 4 edges but they must all be in the same plane try the edit function and add some edges. and if it was blender why are there also problems in dazstudio??? :P Its a good tip with exporting in mind to keep faces all to 3 or 4 edges though

for some free stuff i made
and for almost daily fotos


billrobertson42 ( ) posted Wed, 29 December 2004 at 9:14 PM

I think there is a function in rhino that will convert all polygons in a mesh to triangles. If you have a small model I can try it for you. Send me an email at billrobertson42 (-at-) yahoo (-dot-) com Also, I saw something about a blender export plugin for wings. Maybe that would work (if it exists?)


CDI ( ) posted Tue, 11 January 2005 at 2:03 PM

YS:
Hrmmmm...ok. That doesnt really explain the issue it was having with the house model does it? Hrmmmm.... ah well. I know how to solve the issue on my end so I guess the problem is at least practically solved.

Bill: Thanks. I have rhino. I try to avoid tris in my meshes except for poser dynamic clothes.


billrobertson42 ( ) posted Tue, 11 January 2005 at 6:10 PM

So how did you take care of it then?


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