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Subject: Not Tiling an Image Texture


Death_at_Midnight ( ) posted Sat, 01 January 2005 at 7:16 PM ยท edited Fri, 22 November 2024 at 12:20 PM

file_163497.jpg

Greetings all! And Happy New Year! I have have a question to ask everyone concerning a single texture image and groups of objects. I just made an origami out of Bryce primatives, but for the setting of the scene I want to make this origami look to be folded from money. So I make the object out of triangles and group them all together, and then I select the image of a Yen bill. But what happens is the Yen image is applied to every triangle. So instead of having the appearance of the origami being made from a single Yen, it looks like it was made from several Yen, all tiled together like a kaleidoscope. I'm including a render of what I'm doing, replacing the Japanese Yen material with the US Dollar for anyone unfamiliar with the 1000 Yen I was using, to see how the image is being applied to every object within the group. What I would like to do is be able to apply the money image to the entire group as if it was one solid object, as if the object was one components instead of several components. If anyone could propose or demonstrate a solution, that would be most welcomed. Thank you in advance for your help and advice. -Andre (Death_at_Midnight)


tjohn ( ) posted Sat, 01 January 2005 at 7:26 PM

What mapping type are you currently using? This looks like Object Cubic to me. Try World Cubic and size the map large enough (smaller numbers) so it looks more like a single bill. Experiment with other types of mapping if that doesn't do the job adequately.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Claymor ( ) posted Sat, 01 January 2005 at 8:40 PM

I think what you're after is going to be either: object space - maps the image to the object or object top - this seems to keep it down to one image without tiling typically.


Mahray ( ) posted Sat, 01 January 2005 at 10:50 PM

I hate to be a party-pooper, but be careful using images of real currency. Some governments get annoyed.

Come visit us at RenderGods.

Ignore the shooty dog thing.


tjohn ( ) posted Sun, 02 January 2005 at 4:44 AM

Claymor: DaM says, "What I would like to do is be able to apply the money image to the entire group as if it was one solid object, as if the object was one components instead of several components." It seems to be a group made of several objects. I don't think any of the object modes will work. Each object will receive the texture in a size that depends on the relative size of the object itself. Notice there are surfaces in the center which are mapping the entire bill to one surface, and the difference in the size of the map from one area to the next. Death at Midnight: I don't think anyone can give you a definitive answer without having access to the actual origami object to experiment with a bit.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


tjohn ( ) posted Sun, 02 January 2005 at 5:08 AM

file_163498.jpg

OK, I've given a shot at showing what I mean by building a mockup of part of your object the way I think you made it with Bryce primitives.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


tjohn ( ) posted Sun, 02 January 2005 at 5:13 AM

file_163499.jpg

And these are the settings in the material lab. The size of your group in Bryce units may differ from mine, so you may need to experiment a bit with the settings to get a similar look. Hope this helps, John

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Claymor ( ) posted Sun, 02 January 2005 at 9:41 AM

Hmmm...you're right. I was SURE I had used object space on a group before and had it map as a single object.


Death_at_Midnight ( ) posted Sun, 02 January 2005 at 6:18 PM

Everyone, a big thank you! This was much more help than I had ever expected. I have tried the suggestions listed here, and finally understanding what that image editor was all about. I am not having much success, it seems I have better results when the object has vertical parts than horizontal ones (I'm getting good results along the vertical axis, but the image is smeared along the horizontal.) I think what I shall do is rebuild part of the origami crane and see about texturizing that, working small, and building upon it. Playing around with it right now I think I'm getting close... --Death_at_Midnight


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