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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: My first Poser scene


tetsuo211 ( ) posted Fri, 07 January 2005 at 3:19 AM · edited Mon, 23 December 2024 at 4:37 AM

Content Advisory! This message contains nudity

file_166096.jpg

Hi there all, I have completed my first Poser scene and I would like some feedback on my work. I have not done any touch ups to it, this was a straight render. I just added the letterbox effect using Photoshop. thanks, Verdine


estherau ( ) posted Fri, 07 January 2005 at 3:23 AM

looks good! love esther

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operaguy ( ) posted Fri, 07 January 2005 at 3:32 AM

Just my kind of person...go for the compexity right outta the box. My respects. First, where did the props come from..did you make the props and import them? Second, you have an interesting 'depth of field' issue in this scene. Some of the closer 'output plugs' are out of focus. That may be your intention. May I ask at what focal length you are shooting? Or... you may have turned on motion blur with intent to produce this effect to convey movement. Please comment. Also, what color are your lights? Another way of putting it is...what skin tone do you intend? Is the variation in tone deliberate? If not, post back and some people will make further comments about it. Very ambitious and a great, intriguing first scene! ::::: Opera ::::: P.S. I am afraid to ask two questions, but here goes... 1) what's in the containers? 2) is she about to be plugged INTO something or did she just get UNPLUGGED from something? j.


tetsuo211 ( ) posted Fri, 07 January 2005 at 3:47 AM

Hi there Operaguy, Thanks for your comments. I will answer your questions. Here goes. Props: The props I found under the R'Osity free stuff section. All I did was, installed the props and inserted them into the scene, that's all. One day, when i have more time, I will create my own props. This render was just a test on how well my computer could handle the render. Depth of Field: I used the default DOF in Poser 5, that's all. No motion blur was used, but I thought of using it. Lighting: I used 2 lights, one standard white light and a red light. Textures: The texture on the character was a mat that I got under the Free Stuff section as well. I guess I had to make a note of all the props and textures that I used in this scene. Your other questions answered: 1) I really don't know what's in the containers, could be ready to fill up with some strange liquid or something. 2) As the title says, "...Escape", she just got unplugged. Any suggestions on how I can get the textures on the character to look more realistic? Thanks, V


Smoovie ( ) posted Fri, 07 January 2005 at 4:00 AM

The out of focus plugs threw me too. There's one or two that are not. Which would lead me to think it might be on purpose. I think she was plugged in, but she's ready to bounce now, call the girls, get her gear correct and go clubbin'. It's very complex scene. Tell us more about this place and the containers. Are they filled with nelly's "Pimp Juice"? For someone with a lot of plugs coming out of her head, she seems to have a little pep in her swagger.


operaguy ( ) posted Fri, 07 January 2005 at 4:13 AM

Hi V., Yes...try this as an experiment and philosophic point of view: use only white lights. Do not attempt to get color on the skin thru lights. [Later, if there is intentionally a red light or a blue light in the room, for instance, that's a different story.] Now, you can have total control over the color tone of the skin in (at least) two ways. 1) the coloring intrinsic to the texture file itself. Another level of advancement, eventually, would be to learn how to open up the texture file itself and make an adjustment to the color tone in the 2D graphics software you are using. 2) More simple: go into the material room and change the color on the root of the shaders. There are four places to affect color...diffuse_color, ambient_color, translucent_color and specular_color. Each impacts the color of objects in different ways. To make a change, just click/hold on one of the four boxes...you will get a color picker. Experiment. Note: be sure the object you want to impact is selected! A lot of the realism in skin comes from the texture itself, any bump mat attached (provides depth and shadow of skin features) and more complex manipulation of shaders. This is always combined with lighting, naturally. Something I was taught: go in close with a camera and get the skin the way you want it...even though you may be making a long shot and you might think detail has no effect...it does. ::::: Opera :::::


tetsuo211 ( ) posted Fri, 07 January 2005 at 4:13 AM

"...This secret lab, located somewhere far in the Indian Ocean, uses human electric brain waves to generate energy to run the complex. Other's are used to run and control equipment to transfer bio-chemical waste to the incinerator which is 5000 miles from the location..." I think that would be a suitable begining. What do you think, Smoovie?


tetsuo211 ( ) posted Fri, 07 January 2005 at 4:18 AM

Thanks Operaguy, I'll keep that in mind. I just find that, when I make a high res texture map, it always seems to look pixelated, but i think that was just my setting when I trieded to render a scene in Poser. But thanks again for that tip about the skin textures and the lights.


Smoovie ( ) posted Fri, 07 January 2005 at 4:36 AM

That's a cool spin(I got clubbin on my mind). I'm trying to think of where I saw some lime green, waste products to go in those containers.


tetsuo211 ( ) posted Fri, 07 January 2005 at 4:41 AM

Hey Smoovie, Thanks for looking, let me know if you do find any lime green waste products. This render was just a test, I'll probably make more renders from different angles.


barrowlass ( ) posted Fri, 07 January 2005 at 6:38 AM

that's great - I'm a Poser newbie and want to do things like this in future, well done!

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tetsuo211 ( ) posted Fri, 07 January 2005 at 6:43 AM

I'm also a neebie to Poser, it could be just that I understand 3D from my 3D Studio Max and Maya background. I've been working with 3D Studio Max since version 2 and so much has changed in the 3D industry. So many options and so many packages. I think Poser is a good place to start, but if you want to get deeper into 3D, I would suggest trying one of these products.


xantor ( ) posted Fri, 07 January 2005 at 12:14 PM

Maya and max are not cheap and max must be the hardest 3d program to use ever so I wouldn`t recommend either of these for beginners. Wings 3d is good for making figures and props and it is free.


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