Mon, Feb 10, 7:42 AM CST

Renderosity Forums / MarketPlace Showcase



Welcome to the MarketPlace Showcase Forum

Forum Moderators: Staff

MarketPlace Showcase F.A.Q (Last Updated: 2025 Feb 05 12:55 pm)



Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: Urban Sprawl


  • 1
  • 2
stonemason ( ) posted Sat, 08 January 2005 at 9:37 AM · edited Mon, 10 February 2025 at 7:24 AM
ClintH ( ) posted Sat, 08 January 2005 at 9:40 AM

stonemason, Nice ... What was the image rendered in? Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



Turtle ( ) posted Sat, 08 January 2005 at 9:44 AM

I love this, Outstanding !!!!

Love is Grandchildren.


stonemason ( ) posted Sat, 08 January 2005 at 9:46 AM

file_166442.jpg

hey Clint :)..that one is rendered in Poser 5,as is this one,..no postwork,light set up will be included Cheers -Stefan

Cg Society Portfolio


ClintH ( ) posted Sat, 08 January 2005 at 10:44 AM

Wow! Nice. Did you use the FireFly render engine? Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



xoconostle ( ) posted Sat, 08 January 2005 at 11:53 AM

Extraordinary, I can't wait for this one. Will it be at DAZ? - Dean


FishNose ( ) posted Sat, 08 January 2005 at 3:43 PM

Yes!! Yes!!! :] Fish


sandoppe ( ) posted Sat, 08 January 2005 at 4:24 PM

Very nice!! :)


Huolong ( ) posted Sat, 08 January 2005 at 6:04 PM

That's not urban sprawl, it is urban blight. Urban sprawl is single familiy dwellings in suburbia.

Gordon


cplymill ( ) posted Sat, 08 January 2005 at 6:41 PM

Man I give up. When this comes out I will buy it no matter where it is.


Larry F ( ) posted Sat, 08 January 2005 at 6:46 PM

Terrific stuff! Looks a lot like parts of Richmond, California, where I once lived.


stonemason ( ) posted Sat, 08 January 2005 at 6:54 PM

thanks guys :) Clint,yes it is using the firefly renderer in P5, P4 & PP have a terrible time at rendering decent shadows in such a large scene. xoconostle ...it should be at Daz early next month,beta testing is nearly done but I have another big sci-fi environment to release first(getting a bit of a backlog here,lol) Cheers Stefan

Cg Society Portfolio


mathman ( ) posted Sat, 08 January 2005 at 8:09 PM

OMG, that "Black Cherry" render is one of the most stunning I have ever seen in all my Poser days :) Your new props look brilliant !!


cherokee69 ( ) posted Sat, 08 January 2005 at 8:22 PM

Stefan, This is fantastic. Can't wait for this to be released. Any idea how much it's going for? Thanks.


mamba-negra ( ) posted Sat, 08 January 2005 at 9:36 PM

Looks wonderful! Is it one large set, or pieces that can be put together into different scenes There really aren't enough quality sets like this available! eric


stonemason ( ) posted Sat, 08 January 2005 at 10:41 PM

file_166446.jpg

mamba-negra ..it's presented as a figure enclosed by a skydome,so you can be in the centre of the intersection,pan your camera 360 degrees and never see a white background. it's also been broken into several body groups that can be made invisible to speed up render time. body groups are Southside,Eastside,Northside,Westside & Central.these can also be moved around to create even larger looking scenes pricing is yet to be determined..how much would you all be willing to pay for this? Cheers Stefan PS:Here's another no frills render from above

Cg Society Portfolio


XENOPHONZ ( ) posted Sat, 08 January 2005 at 10:43 PM

It's difficult to know what to say about this one. I can think of a lot of superlatives.......

I have city scenes in my collection. Looks like this one is going to have to be added to the rest.

Definitely.

Stonemason -- you continue to surpass yourself. What the ancient stonemason guildmasters did in stone, you do in 3D.

Something To Do At 3:00AM 



Giana ( ) posted Sun, 09 January 2005 at 12:36 AM

18-24


Firebirdz ( ) posted Sun, 09 January 2005 at 1:37 AM

Your work is tops Stefan!


Staby ( ) posted Sun, 09 January 2005 at 5:10 AM

Maybe you could break this in smaller package and a bundle. Are the road section part of the groups or separate props? Anyway it look like a great package.


FishNose ( ) posted Sun, 09 January 2005 at 6:04 AM

Lovely. :] Fish


stonemason ( ) posted Sun, 09 January 2005 at 6:09 AM

file_166450.jpg

Hi Staby..ufortunately breaking it up is not possible, the entire road section is a part of the central body group,geting a perfect seam would be very hard for the enduser if they we're seperate parts,the road markings are also in their own body group & there is a skydome included It was modelled along the lines of your average video game,lots of alpha textures used as grime maps & decals,grass & signs etc,...& a very strict low poly count of 55956 facets(textures range in size from 128x256 to 1024x1024) Stefan

Cg Society Portfolio


stonemason ( ) posted Sun, 09 January 2005 at 6:12 AM
Staby ( ) posted Sun, 09 January 2005 at 7:29 AM

Oh, I thought it was like the Dystopia City Blocks. Does it use displacement map to add details?


mamba-negra ( ) posted Sun, 09 January 2005 at 7:29 AM

I'm sorry, I thought you just said 55K poly? Excellent job. This would even work in P5 without killing the machine:) eric


stonemason ( ) posted Sun, 09 January 2005 at 7:41 AM

"Does it use displacement map to add details?" nope,it doesn't even use bump maps ..with 70 odd texture maps I decided bumps would be overkill,and you dont even notice they aren't there ;) "I'm sorry, I thought you just said 55K poly? Excellent job. This would even work in P5 without killing the machine:)" you'd be surpised how light it is to use.some of my beta testers have said the same thing :)..also with the ability to turn off whole blocks that aren't in view it should be no trouble at all on lower end sytems. Stefan

Cg Society Portfolio


Dave-So ( ) posted Sun, 09 January 2005 at 11:06 AM

man o man o man o man :) name your price...but not too high :) I'm having to give up food to buy this

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



mamba-negra ( ) posted Sun, 09 January 2005 at 12:37 PM

nope,it doesn't even use bump maps ..with 70 odd texture maps I decided bumps would be overkill,and you dont even notice they aren't there ;) I have to wonder, though. Wouldn't a little displacement make a huge difference if you were rendering some of those brick walls up close? Actually, that is something that would be easy enough for the user to do (and adding bumps or displacements to the whole scene would probably be suicidal for render times:) eric


ChuckEvans ( ) posted Sun, 09 January 2005 at 12:58 PM

I would be quite reluctant on how much the item should be sold for. Don't know how much work went into it. I can say one thing, though, and I rarely find fault in your work: I'd be willing to pay more if there were more/different textures (so that it wasn't AS obvioius the same one is being used in various places in the model).


mamba-negra ( ) posted Sun, 09 January 2005 at 1:04 PM

I think selling it to daz so they can make it a PC item would be perfect (yeah, right!) Though, an addon texture pack (like CheckEvans recommended) would be nice! eric


Dave-So ( ) posted Sun, 09 January 2005 at 1:22 PM

that would surely be a huge undertaking..the new texture mapping... but it would be cool to have a newer looking tex..like when the buildings were fairly new.. then the urban blight looking textures.... and even some street textures with potholes, cracks and stuff... if you go to most blighted cities, the streeets haven't been repaired in a long time.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Huolong ( ) posted Sun, 09 January 2005 at 2:07 PM

The street lights are very modern. Will they be removable? Without them, the place could represent cities as old as the 1920's.

Gordon


DanR ( ) posted Sun, 09 January 2005 at 3:35 PM

Terrific work, Stefan! I agree with Hualong - the ability to turn off the streetlamps (and telegraph poles) would make the set much more versatile and allow it to be used to represent a decaying inner city from early 20th to near future settings. Also, it would be useful to be able to turn off particular buildings, creating a vacant plot. That way end users who require a particular building for their renders (eg, a police station) could just drop it into the vacant plot.


FantastArt ( ) posted Sun, 09 January 2005 at 4:35 PM

Wow, awesome work!


markdc ( ) posted Sun, 09 January 2005 at 7:51 PM

Looks great. Thanks for thinking about the poly count. I'm looking forward to this one. -Mark


stonemason ( ) posted Sun, 09 January 2005 at 8:17 PM

mamba-negra ..it would just be overkill to add bumps & like you say if the end user wants it they can convert the diffuse textures to bumps or displacemnet. "(so that it wasn't AS obvious the same one is being used in various places in the model)." I do agree Chuck,the trouble is on a scene of this scale getting variety in the textures without going over the budget is near impossible.basically I had to draw the line somewhere :(.as I said there are 72 seperate texture maps. maybe another set of textures alltogether would be better,..trouble is I dont do clean & pristine all that well,lol. Huolong,the street lihgts are in there own material group(as are the lights inside them)..the best you could do would be to set them all to full transparency. MarkDC..yeah polycount & efficient modelling is always something I take care with,there's no point making someting if noone can comfortably use it. :) DanR..I have been thinking about having an add on pack of different buildings,however the construction of this model is such that removing a building would leave a hole in the mesh.(.there is no mesh under the buildings because they aren't seen,so no point modelling what isn't seen.)...so any add on buildings would have to be on the edges of 'town'..having said that,there actually is a vacant lot in this model ...also last week I was sketching out an idea for a vacant lot model,lots of rusting cars,trash etc..this will be a seperate model than 'Urban sprawl'..but I'm open to ideas of what you'd like to see in it. Cheers Stefan

Cg Society Portfolio


sandoppe ( ) posted Sun, 09 January 2005 at 8:32 PM

Stefan: I'm clueless when it comes to modeling, so the answer to this may be obvious to some.....can you hide the individual buildings? If not, do they each have material groups (like the lights) so you could set them to full transparency? Either way, you could then add other stuff I suppose. To me.....it looks great just the way it is :)


ChuckEvans ( ) posted Sun, 09 January 2005 at 8:41 PM

"...trouble is I dont do clean & pristine all that well,lol" Well, that's fine with ME! Not looking for pristine at all...just a variety of grunge and decay. How about this: "Urban Sprawl" model at DAZ "publisher" area. THEN, 2 Platinum offerings that are a set of Mats that compliment the basic model. Each of the 2 PC texture sets just provide a series of Mats that change, say, 10-15 building textures to something differnt than any texture in the basic model. ducks and runs for cover


Dave-So ( ) posted Sun, 09 January 2005 at 9:12 PM

I ike the rusting cars and trash idea... I've been looking for old cars for some time... That would be a project onto itself, I would think..sa bunch of old beat up rusted cars, busted windows...rust, dented, etc etc.... torn up convertible tops..hoods up and bent...yikes...

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



XENOPHONZ ( ) posted Sun, 09 January 2005 at 9:42 PM

Once again: amazing.

I wonder how many Poser people will end up living out their brief virtual lives in this city?

You know.....the only problem with this type of scene lies in creating a "crowded city" effect -- lots of people on the sidewalks, heavy traffic on the roads -- all of the effects of a busy downtown area.

I wonder if we can dream up some ways to do that?

100's of low res figures? Add crowds/vehicles into the scene via Photoshop? AZL's crowd kit?

Hmmmm........

Something To Do At 3:00AM 



stonemason ( ) posted Sun, 09 January 2005 at 9:57 PM

alphas would be ideal for that XENO..single poly people (& dogs & stray cats ) ;) is the AZL kit alpha based?

Cg Society Portfolio


XENOPHONZ ( ) posted Sun, 09 January 2005 at 10:11 PM

AZL's crowd kit is based upon images textured onto flat-plane transparencies. So, rather than 100's of indivdual objects/figures, you can have just a few simple flat objects, with images textured onto them.

I haven't tried it in this type of scene, so I am not sure about what the results would be.

I've seen a low-res human figure set somewhere.....I don't recall if it was in the MP here at Rendo. The set might be alpha-based, if I can find it.

It's getting rather late here, so I'll probably look for something like that tomorrow. In the meantime, perhaps someone else has a suggestion?

I would love to be able to produce crowds / traffic / animals for this scene: perhaps as background, with 2 or 3 Mil figures in the foreground, having a conversation with each other. Or talking on cell phones. Or attempting to hide from someone that's looking for them.

Or wherever the storyline goes.

If this can be done without overloading the system resources. I use Vue Pro (soon Vue Infinite) for rendering.....I think that Vue will handle the task of rendering such complex scenes better than P5 could.

Mardi Gras scenes? Panic in the city scenes? Parades? Military battles in an urban environment? Riots?

I can think of lots of possibilities.

Something To Do At 3:00AM 



Dave-So ( ) posted Sun, 09 January 2005 at 10:16 PM

Attached Link: http://www.baument.com/

there were lo res models at this spot... plus tons of free stuff... and tons of others.. check out Rust Rubble Ruin.. all the sets are now on one cd..they've been that way for awhile, but Ed keeps adding more to the CD ... :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



XENOPHONZ ( ) posted Sun, 09 January 2005 at 10:21 PM

Thanks, Dave-So! That is exactly the set that I was thinking about. I recalled seeing it -- but could not remember who had made it.

Something To Do At 3:00AM 



Coleman ( ) posted Mon, 10 January 2005 at 3:00 AM

Looks awesome!


Robo2010 ( ) posted Tue, 11 January 2005 at 8:24 PM

Whoa!..this is a hot one!..


Veritas777 ( ) posted Tue, 11 January 2005 at 9:24 PM

Attached Link: http://www.baument.com/CDPreviews/meshes8/Index.html

YES! Ready to buy it- and my interest too is more in the older 20's-30's-40's look (with Coca Cola Billboards, etc.) and 30's cars. Baument has a great set of buildings to compliment this Stonemason set- all from the 20's-40's era- (see link)... The other obvious set is using selected Dystopia blocks to add a nice retro Modern City backdrop of office buildings. The Stonemason set and these other all compliment each other very nicely. EXACTLY what I was looking for...


Dave-So ( ) posted Tue, 11 January 2005 at 9:36 PM

a question that is sorta off from the thread, but when you use large blocks such as what this appears to be, and couple with Ed Baumgartens's buildings, Dystopia, etc..isn't that getting to be a bit unwieldy for Poser? or do you guys export into another program ? I know Stefan was having a bit of trouble getting a decent camera move in the large environment, as was I. Its a long way to the last block in Poser units. OI can't even remember the way to do it now...must be late..brain shutoff.. Stefan, do you remember that thread at DAZ about moving the camera large distances????

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



stonemason ( ) posted Wed, 12 January 2005 at 4:30 AM

"a question that is sorta off from the thread, but when you use large blocks such as what this appears to be, and couple with Ed Baumgartens's buildings, Dystopia, etc..isn't that getting to be a bit unwieldy for Poser?" by my quick calculation the polycount of having my set with everything in view & two Dystopia blocks would still be less than a nekkid Viki...havent seen any wires of Baumgartens's work but I'd say they'd be low poly too. & I agree they would fit in perfectly :) as for camera's,I've included ten camera presets to give you some views of the city, my main issue in using Poser 4 & Pro pack is getting decent shadows..even after tweaking the shadow cams the scale of it all makes a crisp clear shadow impossible. all my renders for this environment are done in Poser5. Cheers Stefan

Cg Society Portfolio


XENOPHONZ ( ) posted Wed, 12 January 2005 at 11:53 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2074539

*or do you guys export into another program ?*

In my case, Vue 4 Pro.

I've dicussed this at some length in another thread.

Add this city scene, Dystopia, 2 or 3 mil figures, vehicles, on and on......pretty soon, you are talking real problems for Poser.

You might want to look at this link, too:

http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2074379

Of course, your computer's individual specs have an enormous bearing on rendering issues, also.

Something To Do At 3:00AM 



ElorOnceDark ( ) posted Wed, 12 January 2005 at 1:14 PM

Wow Stef! Amazing work! You really packed a lot of detail into the models and textures. Has someone been playing a bit of Half-Life2... ;-)


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.