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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)



Subject: +++ DG#107 +++ Inverse Kinematics +++ Page 1 ...


geep ( ) posted Mon, 10 January 2005 at 10:20 PM · edited Sat, 25 January 2025 at 7:39 PM

file_167279.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ziggie ( ) posted Mon, 10 January 2005 at 10:49 PM

Ziggie joins class... trys to sit down, but... for some reason his feet are stuck to the floor and he can't bend his knees properly. mmmm.... perhaps this class is just what he needs...

"You don't have to be mad to use Poser... but it helps"


hauksdottir ( ) posted Mon, 10 January 2005 at 10:58 PM

You don't want to know my definitions for "IK". They'd chill the marrow of the photons inside your monitor, and I have no desire to kill the messengers. :evil grin: IIRC, the Ik are a tribe in Africa who are the least helpful of any bipedal group on this planet. Carolly


maxxxmodelz ( ) posted Mon, 10 January 2005 at 11:19 PM · edited Mon, 10 January 2005 at 11:19 PM

IK (inverse kinematics, not the tribe in africa) is invaluable for animation.

Keyframe animating someone sitting down, for instance, or two people dancing a waltz. would be damn near impossible without it.

:-)

Message edited on: 01/10/2005 23:19


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


xoconostle ( ) posted Tue, 11 January 2005 at 1:14 AM

Inverse kinematics Younverse kinematics We all nverse kinematics For geepnverse kinematics!


leather-guy ( ) posted Tue, 11 January 2005 at 1:55 AM

:compliance:


geep ( ) posted Tue, 11 January 2005 at 2:46 AM

file_167280.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



estherau ( ) posted Tue, 11 January 2005 at 3:47 AM

okay i'm here too! love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


mikeberg ( ) posted Tue, 11 January 2005 at 9:07 AM

he's back, he's back hourrah!


pakled ( ) posted Tue, 11 January 2005 at 9:40 AM

As opposed to inverse Barbiematics, which is what the younger set does with Vickie on first loading, for awhile..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


geep ( ) posted Tue, 11 January 2005 at 11:41 AM

Um, ... hey pak ... that's KIN ... not Ken. ... ;=]
(but, it was a nice try)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 11 January 2005 at 11:42 AM

file_167281.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



diolma ( ) posted Tue, 11 January 2005 at 3:20 PM

I went to an Inverse Kinema once. The film ran backwards. I think I left before I arrived...:-) Cheers, Diolma



dbowers22 ( ) posted Tue, 11 January 2005 at 8:44 PM

diolma, wasn't there a Seinfeld episode about a wedding in India that was like this?



nakamuram ( ) posted Tue, 11 January 2005 at 10:00 PM

Not Present!!


pakled ( ) posted Tue, 11 January 2005 at 10:05 PM

actually, Kin-ematics is what they practice up in the hills..flatlanders don't take much of a shine to it none..;) just don't approve of a family bush..;) but play on, dear Geep, play on..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Charlie_Tuna ( ) posted Tue, 11 January 2005 at 11:57 PM

:-)

Why shouldn't speech be free? Very little of it is worth anything.


hauksdottir ( ) posted Wed, 12 January 2005 at 2:28 AM

It's a wonder that he is so patient with us!


geep ( ) posted Wed, 12 January 2005 at 7:42 AM

What good's a Doctor without patients? ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 12 January 2005 at 3:55 PM

file_167283.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



moochie ( ) posted Wed, 12 January 2005 at 5:59 PM

Oo Oo! Please, sir. I gots a question. When I save a pose with IK turned on, the pz2 contain both 'channels' and 'ikchannels' for each actor (body part). But I've found the pose works fine (on the model with IK on or off) if I remove all the ikchannels info. So .. why all the extra info in the pose file, doubling its size? Fanks sniff moochie


geep ( ) posted Wed, 12 January 2005 at 6:17 PM

Hi moochie,

That is a very good question.

However, the answer is somewhat complex and rather than try to answer it here using text only, please stay tuned and see if your question is not answered on some of the subsequent pages.

Ok?

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



moochie ( ) posted Wed, 12 January 2005 at 7:56 PM

You bet. Thanks!


hauksdottir ( ) posted Thu, 13 January 2005 at 4:39 AM

hmm... We can't remove IK and save a character worth beans, because the next time we load it, the IK is back. What if we smashed the chains and saved it... would THAT disable the IK? Carolly


geep ( ) posted Thu, 13 January 2005 at 10:19 AM

Hi Carolly,

Stay tuned ... Doc'll show you how to utterly destroy any or all IK chains so that they will never ever darken your Poser doorways ever again !!!

**Are you sure you want to do this?

[ ] YES ...... [ ] NO**

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 13 January 2005 at 10:21 AM

file_167284.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Rollike ( ) posted Thu, 13 January 2005 at 2:24 PM

Yirh, I'm in! :-)


diolma ( ) posted Thu, 13 January 2005 at 3:20 PM · edited Thu, 13 January 2005 at 3:22 PM

I've just worked it out.
NSG has IK for brain->mouth turned off (so mouth moves, but brain doesn't)...

Essential info for all NSG's: "Please engage brain before opening mouth" :-))

Cheers,
Diolma

(Just to let all and sundry know I'm watching this thread. Well, OK, Sundry doesn't have to know, but...)
Edityd cors of stupiyd spelign mistayks...

Message edited on: 01/13/2005 15:22



geep ( ) posted Sat, 15 January 2005 at 5:48 PM

file_167286.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Jim Burton ( ) posted Sun, 16 January 2005 at 12:09 PM

Ah, nice tutorial (as always!), but you aren't saying above you can turn IK off so it will still be off after the figure is saved and reopened, I trust?


geep ( ) posted Sun, 16 January 2005 at 2:50 PM

Hi Jim,

Thank you for the compliment. ;=]

re: " ... but you aren't saying above you can turn IK off so it will still be off after the figure is saved and reopened, I trust?"

Is my statement in post #25 (above) the one to which you refer?

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



moochie ( ) posted Sun, 16 January 2005 at 4:27 PM

Okies .. I bin doing my homework and discovered the following. If you add another figure and parent it to the figure you want to save with IK off, turn IK off, then save the result, it loads with IK still off. This works with a Null object, conforming clothing, or any other character. I've tried this with all Daz's figures and a variety of parented figures, and it works fine every time, in P4 and P5. So, from the top: Load character (say V3) Turn IK off Load Null object (I used a null mushroom character) Parent Null figure to V3 Save Or load and conform a clothing character, and it works too. V3's IK stays OFF. No need to tinker with the CR2 or anything. This doesn't work with a Hair (HR2) model or a Prop .. it seems you need to take the BODY count above one for this to work. Oh, and to remove an IK chain permanently, just delete it from the Hierarchy editor and save the character.


geep ( ) posted Sun, 16 January 2005 at 4:42 PM

Good show moochie! .......... You get an A+ !!! Now, ........... I don't have to do the rest of the tut, ha ha. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



moochie ( ) posted Sun, 16 January 2005 at 4:55 PM

I'm not really a creep. Another boy wrote that stuff then ran off.


Jim Burton ( ) posted Sun, 16 January 2005 at 7:44 PM

dr geep- yep! I thought maybe you figured a E-Z way to turn it off or something! I LOVE editing CR2s myself, BTW! (only half kidding on that!) ;-)


hauksdottir ( ) posted Sun, 16 January 2005 at 9:06 PM

A null mushroom? An enchanted magic mushroom????? hmmm.....


Jim Burton ( ) posted Sun, 16 January 2005 at 9:30 PM

I aughta mention that if you REALY hate to edit the CR2 you can just load all your figures by using a PZ3 saved with it off. ;-) You can even import them to have mutiple figures.


geep ( ) posted Sat, 22 January 2005 at 9:56 AM

file_167289.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 22 January 2005 at 4:05 PM

file_167291.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 22 January 2005 at 4:08 PM

file_167292.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 02 March 2005 at 9:42 AM

file_167294.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 02 March 2005 at 9:43 AM

Hi Folks, CLICK HERE for Page 11. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



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