Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)
IK (inverse kinematics, not the tribe in africa) is invaluable for animation.
Keyframe animating someone sitting down, for instance, or two people dancing a waltz. would be damn near impossible without it.
:-)
Message edited on: 01/10/2005 23:19
Tools : Â 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
okay i'm here too! love esther
I aim to update it about once a month. Â Oh, and it's free!
Oo Oo! Please, sir. I gots a question. When I save a pose with IK turned on, the pz2 contain both 'channels' and 'ikchannels' for each actor (body part). But I've found the pose works fine (on the model with IK on or off) if I remove all the ikchannels info. So .. why all the extra info in the pose file, doubling its size? Fanks sniff moochie
Hi moochie,
That is a very good question.
However, the answer is somewhat complex and rather than try to answer it here using text only, please stay tuned and see if your question is not answered on some of the subsequent pages.
Ok?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Hi Carolly,
Stay tuned ... Doc'll show you how to utterly destroy any or all IK chains so that they will never ever darken your Poser doorways ever again !!!
**Are you sure you want to do this?
[ ] YES ...... [ ] NO**
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
I've just worked it out.
NSG has IK for brain->mouth turned off (so mouth moves, but brain doesn't)...
Essential info for all NSG's: "Please engage brain before opening mouth" :-))
Cheers,
Diolma
(Just to let all and sundry know I'm watching this thread. Well, OK, Sundry doesn't have to know, but...)
Edityd cors of stupiyd spelign mistayks...
Message edited on: 01/13/2005 15:22
Hi Jim,
Thank you for the compliment. ;=]
re: " ... but you aren't saying above you can turn IK off so it will still be off after the figure is saved and reopened, I trust?"
Is my statement in post #25 (above) the one to which you refer?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Okies .. I bin doing my homework and discovered the following. If you add another figure and parent it to the figure you want to save with IK off, turn IK off, then save the result, it loads with IK still off. This works with a Null object, conforming clothing, or any other character. I've tried this with all Daz's figures and a variety of parented figures, and it works fine every time, in P4 and P5. So, from the top: Load character (say V3) Turn IK off Load Null object (I used a null mushroom character) Parent Null figure to V3 Save Or load and conform a clothing character, and it works too. V3's IK stays OFF. No need to tinker with the CR2 or anything. This doesn't work with a Hair (HR2) model or a Prop .. it seems you need to take the BODY count above one for this to work. Oh, and to remove an IK chain permanently, just delete it from the Hierarchy editor and save the character.
Hi Folks, CLICK HERE for Page 11. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019