Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Smooth polygon is probably the culprit. Try turning it off, and see what happens. THe cylinder will probably have some ugly corners. The trick is exporting it as an .OBJ, open it in UVMapper, and then split the vertices at the edges. Save it, reimport, and render again with Smooth Polygons on. Hope this helps, Steven.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
The cylinder all but flattended out is the key to your problem. Add a little bit of separation to the top and bottom of the cylider. What you are seeing is the bottom of the cylinder overlapping the top of the cylinder because they are to close together. And alternative would be to put a little displacement on your texture, maybe about 0.01. But just moving the top and bottomn of the cylinder apart is probably easier.
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