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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: help with image mapping


jason211 ( ) posted Sat, 15 January 2005 at 7:59 PM · edited Wed, 22 January 2025 at 9:35 PM

file_170142.jpg

I'm trying to render some animations, but when I have the textured shading on, which is what I need to render them in, the mapped images are not comming out right.--the image below shows what I'm taking about. it's mapped on a cylinder that is all but flattened out. Does anyone have a suggestion


maxxxmodelz ( ) posted Sat, 15 January 2005 at 8:10 PM

"I have the textured shading on" What version of Poser are you using? Do you mean "texture filtering" in the Firefly settings of Poser 5?


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


jason211 ( ) posted Sat, 15 January 2005 at 8:20 PM

Thanks for the quick response! I'm using poser 5...As far as the texture shading, I'm refering to the document style--I'm pretty new to poser so I'm kinda just winging the render settings, but I'm rendering with raytracing, smooth polygons, and use texture filtering all checked. Any thoughts?


jason211 ( ) posted Sat, 15 January 2005 at 8:50 PM

file_170144.jpg

here's a pict of my materials settings, and a also a comparison of what it should look like vs what it looks like after the render--hope this is helpful--thanks


svdl ( ) posted Sat, 15 January 2005 at 9:01 PM

Smooth polygon is probably the culprit. Try turning it off, and see what happens. THe cylinder will probably have some ugly corners. The trick is exporting it as an .OBJ, open it in UVMapper, and then split the vertices at the edges. Save it, reimport, and render again with Smooth Polygons on. Hope this helps, Steven.

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jason211 ( ) posted Sat, 15 January 2005 at 9:33 PM

I turned off Smooth poloygons and it looks the same


dbowers22 ( ) posted Sun, 16 January 2005 at 12:41 AM

The cylinder all but flattended out is the key to your problem. Add a little bit of separation to the top and bottom of the cylider. What you are seeing is the bottom of the cylinder overlapping the top of the cylinder because they are to close together. And alternative would be to put a little displacement on your texture, maybe about 0.01. But just moving the top and bottomn of the cylinder apart is probably easier.



jason211 ( ) posted Sun, 16 January 2005 at 1:03 AM

Thanks--That was the problem!


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