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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 11 12:30 am)



Subject: Still trying to do mirror reflections


JVipond ( ) posted Tue, 25 January 2005 at 6:34 PM · edited Mon, 15 July 2024 at 10:03 PM

file_175048.jpg

I have attached my latest attempt at a mirror reflection in DAZ|Studio (0.9.15.x for Mac OS). A faint reflection should be visible in the mirror. Which parameter values should I be using for the mirror surface?


PickersAngel ( ) posted Tue, 25 January 2005 at 6:55 PM

Attached Link: http://forum.daz3d.com/viewtopic.php?t=13761&sid=5e3ca1da7e64d4d1657f39061076dc27

There's an ongoing thread on the D|S forum over at DAZ regarding reflections and refractions. You might see if it has the info you're looking for:


cuba ( ) posted Wed, 26 January 2005 at 6:58 AM

You probably have the "index of refraction" set to the default setting 1,00. Try setting it to another value. And make sure you're using the 3delight renderer, not the OpenGL renderer.


JVipond ( ) posted Wed, 26 January 2005 at 8:36 AM

file_175049.jpg

Here's another rendering of the same scene, with a somewhat stronger reflection. Still not what I'm trying to achieve, though,


cuba ( ) posted Wed, 26 January 2005 at 12:29 PM

Ok, try these settings: Diffuse color to black Glossiness and specular strength at 100% Specular color white Reflection color white Reflection strength 100% Index of refraction at 0 Lighting model glossy These settings should produce a perfect mirror.


JVipond ( ) posted Wed, 26 January 2005 at 2:34 PM

file_175050.jpg

Thanks, cuba. This is the only feature of DAZ|Studio I never quite figured out. It never occurred to me to use black for the diffuse color and white for the specular color on the mirror. I cropped the picture to keep it under Renderosity's 200KB limit.


xantor ( ) posted Sun, 30 January 2005 at 12:11 PM

Most 3d programs use black for the diffuse colour for mirrors. The specular colour doesn`t really matter, that just controls the shininess of the mirror.


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