Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 9:00 am)
I was confused when I installed the files, but that was my fault, no one elses. I got the impression this was only the "digitigrade" version and that is was overwriting the plantigrade edition. Yes, I wanted the toe walking style, but I could still use the flat footed edition. Okay, so I'm greedy. When I opened the character folder, my concerns were baseless. This edition has BOTH versions, plus different versions of footwear, pants and catsuits to fit the appropriate figure. Joy! People, you've got to play with Little_Dragon's walk cycles for the "D" version! the strides so so befitting a being with that kind of leg structure. Now that you've solved the digitigrade mechanics for Furrette, LD, is there any possibility we may eventually see the equivalent for "Mia, the Millenium Cat Girl"? Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Content Advisory! This message contains nudity
Any updates on Furaldo??
Oh, he's mostly finished. But I'm not releasing him into the wild naked (even though I know he'll end up that way), so you'll have to wait until I complete his first clothing pack.
(older pics)
http://img15.exs.cx/img15/2575/prezhelthandzheltha2cf.jpg
http://img112.exs.cx/img112/6461/theembrace9su.gif
LD, is there any possibility we may eventually see the equivalent for "Mia, the Millenium Cat Girl"?
Yes. Furrette was my testbed for the anatomy. After I kick Furraldo out the door, I'll address Mia's needs.
Oh, yes, I'd believe it. While testing the initial release of Furrette 2, I ran her through a grueling torture-test of every Victoria and Michael pose on my system. Furraldo, above, is using one of poses included with Michael 3.
Poses with the new digitigrade legs will require some adjustment to shins, feet, and toes, but should otherwise work equally well.
The new files are now mirrored at 448 Studios, in case I run out of bandwidth. My thanks again to SpiritWolf448 for offering to host them.
It would have been as well if not for my collection of coupons and vouchers. And with the release of M3 and V3 for free everyone is jacking prices. And this is more of a what can be achieved pic. Granted I wouldn't try an animation, her clothing would most likely fly off. But the Vicky clothing isn't too bad. It will take some tweaking and XYZ coords and Scale maniping. I have yet to learn how to use Magnets and Morphs Like LD.
Content Advisory! This message contains nudity
"Mom! Dad's looking at lizard ladies, and they're lacking lingerie!!!"
Merciful Mogg! Did I just type that?!
Sincerely,
Bill
Message edited on: 01/29/2005 15:22
Tempt the Hand of Fate and it'll give you the "finger"!
Heh, heh! Ironic. If I were to post this image at NeoMonsterIsland.com , home of "Twisted Kaiju Theater", odds are I'd be praised as a digital art god. One of the major attractions of that site is a gallery of "Kaiju Girls", also known as the "K-Girls", a veritable harem of females with Japanese movie monster attributes such as tails, scales and dorsal spines. One contributing artist went so far as to combine the upper half of an "anime babe" with the larval form of Mothra replacing her legs. This is tame in comparison, especially when the subject matter there often turn "hentai". However, if R'osity members are truly disturbed with this image, I'll remove it without complaint. I simply thought it was silly, nothing more. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Never mind...what you just described requires complete molecular disintegration to end the mental images (oh, the horrible, horrible, horrible mental images) that are now in my head. That is disturbing x1000.
Do the impossible, see the invisible
ROW ROW FIGHT THE POWER
Touch the untouchable, break the unbreakable
ROW ROW FIGHT THE POWER
Is she mapped differently than 2.0? Will I need to update Shian?
No, the mapping is unchanged; I was very careful with that. Textures may seem a bit stretched on the feet, but they still fit. Even the new eyes should take existing textures.
Furraldo has the same mapping, but I may do a bit of tweaking to lessen some distortion on the chest.
I have yet to learn how to use Magnets and Morphs Like LD.
Import the clothing mesh into Poser, with no options checked. Scale and position it over Furrette as best you can, then start tweaking the mesh with magnets to ensure a closer fit.
(Why work on an imported mesh, instead of loading the clothing CR2 from the Library? Because this way, it's a single item, and when you start creating magnet morphs, you won't have to repeat the process for each body part.)
After you've magneted the hell out of the clothing, spawn a morph. Delete the magnets (you might want to save them to the prop library first for later use), and set the morph to 1.0. Export the clothing mesh to Wavefront OBJ format, with only "Include existing groups" enabled.
Now you'll need a CR2 to turn the mesh into a posable figure again. I recommend using one of Furrette's clothing CR2s, since the joints are already set up to accomodate clothing and the IK has already been removed.
Open the donor CR2 in a text editor, and search for .obj references. There should be two identical lines near the beginning of the file. Change these so they point to the new .obj. Save the modified CR2 back into the library under a new name.
If you want to get really technical, you should also delete the entire material block from the end of the donor CR2, replacing it with the material block from the original clothing item's CR2, so that the modified clothing will have its original material settings. And you should strip all morphs from the donor CR2, as they won't work with the new geometry.
Dodger has a mini-tutorial over at PoserPros that steps you through the process in more detail. He uses boots as an example, but the process is no different for other clothes.
The jacket is originally for Posette. It needed a slight increase in the overall yScale for the collar to show, and a reduction of breast size on Furrette. There's also a poke-through problem at the back of the arms.
P5 materials from Mapps.
Anyway, comparing the grouping, Victoria (all versions) and Judy have much larger collar groups, which encompass the breasts. Some poses, that doesn't make much difference.
As for the arms, I suspect there to be a difference in the position of the bones relative to the mesh. It's the sort of thing that you can tweak in P5, but it can be a lot of fiddling.
What's the origin of this character's name, anyhow? Furry Posette --> Furrette >> It does weird stuff around the armpits with extreme shoulder movements, but it looks usable. I ran into that problem while refitting the jacket (using the method I described earlier). You need to do some regrouping on the mesh. The rCollar and lCollar groups extend down too far for Furrette. Move about five rows of polys over to the chest group, and it'll work much better. The jacket doesn't have any morphs, anyway, so regrouping shouldn't hurt anything.
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All major files updated:
Furrette 2.1 Base Files (7.4MB)
Furrette 2.1 Clothing Pack #1 (4.64MB)
Furrette 2.1 Ziggy Hair (3.27MB)
Digitigrade legs, more morphs, new eye geometry, Walk Designer files, etc.
Enjoy.