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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 01 9:20 pm)



Subject: She bends her thighs!


Jim Burton ( ) posted Fri, 11 February 2005 at 11:36 AM · edited Sun, 01 December 2024 at 10:48 PM

Content Advisory! This message contains nudity

file_183823.jpg

Got it! Funny nobody has complained about how Victoria III bends her thighs. When you get near a 90 degree bend, even using the buttocks as part of it it gets all weird, with a flat spot next to the hip and a lot of distortion. I have to admit, Glamorous Vickie is even worse in that area. This is mostly because she is "thicker" front to back in the upper thighs (being built like a proper woman), and that makes it worse. For the same reason Ingenue Vickie is much better, being more petite. I also gave IV extra JCM for the joint bend, which help a lot. But what to do about Glamorous Vickie? The IV JCM doesn't seem to help her very much, I played around and played around with joint parameters and morphs (I had 3 joint controlled morphs all running at one point), nothing seemed all that much of an improvement. I finally came up with something thaty works this morning - I threw out the DAZ JCM, used my best working joint parameters, bent the limb and exported the whole figure to Max, where I created a correcting morph to put the mesh where I thought it belongs. I then made that morph the new JCM (the actual procedure is a little more complicated that this, incidently) and tried it. The final trick was to run the pair of JCMs (there is one for the buttock and one for the thigh) _backward_ (undoing them) whan the buttock is bent. Gee, it works! I'll do a little more playing with this, as once I finallize it I'll have to make updates for all of GV's clothing, which is going to be a chore, but I can see light at the end of the tunnel. Here is how it looks compared to the old GV, with 60 degree thigh bend, 30 degree buttock bend.


Jim Burton ( ) posted Fri, 11 February 2005 at 11:40 AM

Content Advisory! This message contains nudity

file_183825.jpg

Here are the GV bends compared to regular Victoria III. There will be a free upgrade for this, of course. Once I get them finallized, I'll have to try them on regular V3, I suspect they will help her, too. The downside is they are going to hurt clothing fit, unless the clothing gets matching joint parameters and JCM. But V3 is sometimes seen in the nude, after all... ;-)


Tunesy ( ) posted Fri, 11 February 2005 at 12:07 PM

...you really did a great job with Ingenue Vicki, Jim. She puts V3 to shame in that department. Just for the heck of it, after reading your post I put IV next to V3sr2, zeroed each figure and then applied a -80 degree thigh bend to one leg of each. Moral of the story: Any V3 user is missing a good one of he/she doesn't have IV ;)


Nance ( ) posted Fri, 11 February 2005 at 12:30 PM

That is one of those things ya just hoped to hide in clothes or in the pose. Sounds great & thanks for dabbling. (ya know, with such a seemingly unexciting thread title like this one, I would have normally skipped right over it - were the author a mere mortal)


maxxxmodelz ( ) posted Fri, 11 February 2005 at 12:32 PM

"Moral of the story: Any V3 user is missing a good one of he/she doesn't have IV ;)" There's some very similar leg bend morphs that do about the same effect for standard V3 over on RuntimeDNA for free. I forget who makes it, so not very helpful when doing a search, sorry. Nice work, Jim.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


svdl ( ) posted Fri, 11 February 2005 at 12:36 PM

Weren't those morphs at RDNA by maveris? I seem to remember something... But I agree with Tunesy, IV is a delicious character - I enjoy using her very much. Cool work on those morphs!

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maxxxmodelz ( ) posted Fri, 11 February 2005 at 1:04 PM

"Weren't those morphs at RDNA by maveris? I seem to remember something..." Hmmm... yeah, I think you're right. Been a while since I looked.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


AntoniaTiger ( ) posted Fri, 11 February 2005 at 1:05 PM

I was discussing the shoulders recently. There's that kink on the top of the shoulder, and different DAZ figures need different tweaks to collar and shoulder positions to minimise it. There's also the problem on the inside to the knee and elbow. Posette has it really bad, but it's still there with V3. It looks as though there's a limit to how much the mesh can bend from the zero position. At least V3 doesn't have that weird bump emerging that Posette has.


Jim Burton ( ) posted Fri, 11 February 2005 at 1:56 PM

Thanks guys! DAZ did V3's knees to very cleverly hide the edge that would otherwise pop out when the bend gets near 150 degrees, I found out when I started modifying it for GV and IV. I eventually would up changing the JCM at the shoulders, elbows, knees, and thigh bends (IV only, untill now). One thing I did was make the breast up and down (from the collar lift) two separate morphs, and run the "down" one only half as much, which not only looks better it also make it much easier to match the JCM in clothing- it is almost impossable to match V3's up and down in one JCM, you have to make two in the clothing, anyway. ;-)


Jim Burton ( ) posted Wed, 16 February 2005 at 7:05 PM

Attached Link: http://poserpros.daz3d.com/forums/viewtopic.php?p=274403#274403

If your intrested in seeing the final version, or the technical details, here is a link.


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