Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 9:00 am)
Attached Link: http://www.runtimedna.com/messages.ez?Form.ShowMessage=76990
Shadowcatcher? If that's what I think it is, you can do something similar in P5 with a shader. Check the link to see if that's what you're looking for.Coppula eam se non posit acceptera jocularum.
You're welcome. I added it to my Favorites some time ago. :)
Coppula eam se non posit acceptera jocularum.
You might run into problems using this on more complex objects. Reason being, it does not "occlude" the other objects behind it. It's simply a transparency trick. However, I don't know if P6's shadowcatcher is a TRUE matte/shadow material either.
This solution wouldn't work well, for instance, if you wanted to use it to composite shadows cast from your human figure in post as a seperate render pass from the figure itself, like you can in some applications. It's hard to explain unless you yourself have encountered a render condition where you simply wanted to composite shadows as a seperate pass.
Message edited on: 02/14/2005 18:03
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Attached Link: http://www.robinwood.com/Catalog/Technical/PoserTuts/PoserPages/PoserSuperImpGraphics.html
Here's a link to a tutorial describing another approach to compositing shadows from Poser onto a background image. It's a bit more labour-intensive than Stewer's shader but it should work in any version of Poser, not just P5.LOL. Funny, LD. I just made a post about basically the same thing, for ambient occlusion. Only, I'm asking for a python script that will do the conversion of materials automatically. Know of any?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Indeed. The idea here was to produce a simple shape quickly where all of the slopes were forward, to avoid the problem I had with the wave. This sort of shape would be good for more urban scenes. I just hope Poser 6 has some improved basic modeling commands, so we don't all have to keep importing flat surfaces. The example link they gave sort of hints at something on those lines
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In the Poser 6 discussions, I've seen mention of materials than can come close to producing the shadowcatcher idea. I've trying searching the forums here and more generally and can't find any references. Could someone point me in the right direction?