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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)



Subject: Question about deleting parts of the body...


Azrael00023 ( ) posted Tue, 22 February 2005 at 4:44 PM · edited Thu, 26 December 2024 at 4:34 PM

I want to delete the eyes from a character and put in new eyes, yet when i try to delete, it deletes the entire head. Is there a way in Poser 4 to delete a body part without deleting another? Thank you.


SamTherapy ( ) posted Tue, 22 February 2005 at 5:04 PM

? Why not just make them invisible?

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ghelmer ( ) posted Tue, 22 February 2005 at 5:20 PM

yeah then just parent the new eyes to the head

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kuroyume0161 ( ) posted Tue, 22 February 2005 at 5:42 PM

To fill this in completely - you cannot delete body parts at all, so why even discuss the further refinement thereof? CL should put this information in the Manual. Oh, they did!

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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Hawke ( ) posted Tue, 22 February 2005 at 6:42 PM · edited Tue, 22 February 2005 at 6:43 PM

file_190044.jpg

First off - yes just make them invisible but because I'm feeling mischievious this evening I'll tell you how you can delete them if you really want to:
  1. Go to the setup room and create two new groups. Doesn't matter what they're called as long as they're not associated with a bone (say 'lefteye2' and 'righteye2' for simplicity)

  2. Add the original 'righteye' and 'lefteye' to these groups respectively using the 'add group' button.

  3. Now delete the original right and left eye groups but keep the ones you just created (left2 and right2)

Now when you return to the pose room you will get a warning telling you some polys are not associataed with a bone - this is a good thing in this case. If you go to 'props' you will see something like 'figure_1 setup' This contains polygons which are not associated with a bone (i.e. the eyes in this) so when you delete this prop - voila - you delete the eyes :) Above is a pic just to prove it.

The above can be useful in other situations if you use your imagination :)

Message edited on: 02/22/2005 18:43


kuroyume0161 ( ) posted Tue, 22 February 2005 at 7:36 PM

There's even an easier way, if you don't mind editing a CR2. ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Azrael00023 ( ) posted Tue, 22 February 2005 at 10:23 PM

Thank you all very much for your help! hmm I wish I understood what goes into a cr2 and how to edit and what for. Truth is, I want to learn, have tried finding tutorials but to no luck. Ive opened them up to read them and try to learn more about them, but I have no idea what to do from there lol.


kuroyume0161 ( ) posted Tue, 22 February 2005 at 11:35 PM · edited Tue, 22 February 2005 at 11:39 PM

A good book that'll at least get you started toward understanding Poser figures and the CR2 file is "Secrets of Figure Creation with Poser 5". It is well organized to remove the fear of creating/editing figures as well as starting to understand how it all works.

You can also visit my site to see the internals of the CR2 file laid out (including a downloadable PDF):

Unofficial CR2 File Spec


Just a quickie: Usually, but not always, a figure is comprised of a single Wavefront .obj geometry. The .obj file contains groups of non-overlapping polygons. The first part of the CR2 file deals with referencing the .obj file and declaring these groups as 'body parts'. Again, usually, all of the groups are included and defined. You can 'skip' body parts by removing the body part reference from within the declaration, for example:

actor head:5
{
storageOffset 0 0 0
geomHandlerGeom 13 head
}

becomes

actor head:5
{
}

and the head geometry is not loaded from the .obj file. The head definition, which details the joint parameters and other Poser-related settings, is still there, but the geometry is really 'deleted' as it were - unloaded. Try it with a simple Poser 4 character, making sure to save the file under a different name like "Headless Woman.cr2".

Message edited on: 02/22/2005 23:39

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Azrael00023 ( ) posted Wed, 23 February 2005 at 1:32 AM

Thank you very much I appreciate the in depth help, because it really really helped me. Again thank you!


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