Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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Thanks everyone for the suggestions. I tried the Spike modifier and it wasn't really what I was looking for. I don't have Anything Grows, so I will try the Photoshop suggestion. I am trying to model a kiwano (horned melon). This is a fruit with a spiky outer rind. Should look cool if I can get the spikes right.
Another option is to model a spike, remove all lights, set an isometric camera pointing directly down at it, set an elevation shader in the glow channel or use a gradient shader in the glow channel. The elevation shader requires more work to do the job, but if tweaked correctly it's a better choice. Another easy choice is to use the color gradient shader, as you can set the control points...
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I am trying to create a bumpmap of a spiky texture. I want low, pointy spikes that gradually slope up from the surface, similar to thorns. I have tried every kind of radial gradient to achieve this effect, but none of the bumpmaps I have created look right. I tried procedurals, but that didn't work either. Any ideas? Anyone?