Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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Nice work, noviski. The Turtle has come a long way. The wrinkles helped. Also, try making the eyes smaller. Large eyes are a baby characteristic that helps to make a character cute. Since you've got a good grip on 'Anything Grows' how about growing some moss on the shell? Definitely reduce the shine on skin and shell, and I like the 'Chinese Master' wispy beard idea.
Glad the 'linoleum' bit of info worked for you. I've gleaned so much good information fron this forum that it's nice to be able to offer some back.
Just remembered another thing: make the head smaller. A large head [especially with big eyes] is typically a baby attribute, and visually this screams 'youth', and 'cute'. If this turtle is "The Old Man of the Forrest", I'd think in terms of the Galopagas Tortise: big, rough all over, tiny head and eyes.
I tend to agree with kelley on the size of eyes and head lending to a more youthful turtle. I'm still wondering how you made the shell... did you use zones to texture the bumps vs. the space between mumps? I get a kick out of how much we enjoy the experience of watching / and helping a character like this evolve. Great works.
Never Give Up!
Wow, the wrinkles and liver spots look great. The green moss doesn't look quite right though. How about using general weathering techniques to decide where it grows, like cracks and dimples, not so much on the bumps sticking out. Great work though... And I think it looks believably old, no need to make it less cute, looks like an old story teller lady... ;)
I use the Global Ilumination on image. Thats why the green moss is poping-up. I need a colorfull shell for attract the kids, maybe more orange...
The real challenge is the background image. Im gonna sketch some landscapes for it. In fact, I cant look for this turtle anymore...Time to move on for other characters and props for the history. Thanks again, Sardtok! :-D
Message edited on: 03/15/2005 12:12
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