Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I tried previously to work on some cyborg implants for M3 using Max6, and I'm still having scaling issues when it comes to importing into poser. I tried using Habware's exporter's built in scaler (imported at 1000.0 and exported at 0.001. and it imports into poser as huge object. I even tried using Objaction scaler 3.0 at the proper reduction, and I still get the same scale object. I previewed Markdc's clothing tutorial and followed everything to the tee minus conforming and joint editing, (was just trying to get a feel for basic import-export)and I still get the exact same sized object. I got so frustrated that I used poser 4pp's scaler and getting to the right size to match M3 is almost impossible.
Am I doing anything wrong or are my progs just throwing a fit? It really seems like absolutely no scaling is being done what-so-ever.
Please help as this project is beginning to haunt me.