Sat, Nov 30, 6:15 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: WHEN AN OBJECT ROTATES IN THE VERTEX MODELER, WHAT DOES IT REVOLVE ABOUT?


kelley ( ) posted Sat, 19 March 2005 at 8:17 PM ยท edited Sat, 30 November 2024 at 6:07 PM

Usually, when rotating objects in the Vertex Modeler, or duplicating with symmetry, the object flys off the screen, and much time is lost zooming out far enough to find it. If it always happened, I could just accept it as another 'undocumented feature' of Carrara. But sometimes, like rotating multiple spokes in a wheel, it behaves just fine. Is there a way to stop things from flying away?


falconperigot ( ) posted Sun, 20 March 2005 at 2:49 AM

You can change the center of rotation to a particular vertex by Ctrl+Alt+clicking on the vertex. If you Ctrl+click on a vertex you'll send the working box to that point. Select the plane you want before duplicating with symmetry.


kelley ( ) posted Sun, 20 March 2005 at 8:48 AM

Excellent! Thanks.


nomuse ( ) posted Sun, 20 March 2005 at 11:38 AM

Not on OS-9, unfortunately. That control sequence is pre-opted by other functions. Another problem I'm hoping to be free of when I finally migrate fully.


falconperigot ( ) posted Sun, 20 March 2005 at 12:33 PM

That's a pity. There should be an option in Carrara to change hotkeys/shortcuts. It really makes sense for any program.


Zekaric ( ) posted Mon, 21 March 2005 at 11:30 AM

This is one of the more frustating things I find about Carrara, but once you get in the habit it's not so bad. What Carrara revolves around is the selected geometry (or element(s) in the assembly room.) So make sure you select something before rotating the scene.


kelley ( ) posted Mon, 21 March 2005 at 1:27 PM

Zekaric: Quite so. It took me a while to figure that out, but once there, it works for you.


nomuse ( ) posted Mon, 21 March 2005 at 1:40 PM

I actually find that very handy for camera moves -- esp in the vert room. I have learned to make a selection in the area I want to focus on so I can swing around and eyeball it from different directions. The main downside is you can't have an active selection you mean to DO something with during this time.


kelley ( ) posted Tue, 22 March 2005 at 2:47 PM

The CTRL_ALT_Click works great for keeping things from flying around in the Vertex Modeler! Thanks, falconperigot.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.