Wed, Jan 22, 2:51 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 2:19 pm)



Subject: Making morphs in Rhino


ming ( ) posted Sun, 20 March 2005 at 8:43 AM · edited Wed, 22 January 2025 at 2:50 PM

I keep getting the "wrong vertices" thing. I'm using the original obj. I'm not scaling the figure(except for the morph). All I'm trying to do is scale the top of the head a little. are there any special settings when saving the obj. file from Rhino? I'm using Rhino 2 and Poser 4. Thanks.


Teyon ( ) posted Sun, 20 March 2005 at 12:42 PM

I think the better question is, what are YOUR export settings? Maybe if you can shed some light on that I may be able to help, as I have some small knowledge of Rhino 2.


ming ( ) posted Sun, 20 March 2005 at 12:52 PM

file_203805.jpg

Here ya go


Teyon ( ) posted Sun, 20 March 2005 at 1:07 PM

Are you on a UNIX based System? If not, you should switch that to CRLF (Windows, MS-Dos).


ming ( ) posted Sun, 20 March 2005 at 1:15 PM

No, that didn't help.


Teyon ( ) posted Sun, 20 March 2005 at 1:54 PM · edited Sun, 20 March 2005 at 1:56 PM

Hmm...that's Strange. You may want to uncheck the layer names thing and the material definitions thing. It's been awhile since I've used Rhino, but as I recall, you most likely won't need these and it's possible they are to blame.

Another possiblity is that the vert numbers were change exporting from Poser, which according to "Secrets Of Figure Poser Creation With Poser 5" can happen without warning.

Just as an aside, you should never work on the original OBJ but instead, a copy of it or an export of it from within Poser.

Message edited on: 03/20/2005 13:56


Teyon ( ) posted Sun, 20 March 2005 at 1:57 PM

OH! You're not including the eyeballs and stuff in your export are you? Just export the head only from Rhino, not the eyes too. That can screw you up without being obvious about why.


VV12 ( ) posted Sun, 20 March 2005 at 2:57 PM

Rhino will change the vertices structure when loading a obj file. Try this: 1. export ur obj from poser 2. convert ur obj to rhino 3dm file by a tool call objto3dm, which can be download at: http://dave-l.wooyah.com/grafix/index.php?page=objto3dm 3. mod ur model, export to obj. 4. load ur modded obj as morph in poser details here: http://www.morphworld30.com/tutorials/rhino1.html Mod only 1 part of the body each time, since rhino changes the obj file structure, u might need mod the obj file exported by rhino sometime. Good luck.


Teyon ( ) posted Sun, 20 March 2005 at 3:09 PM

The OBJ to 3DM tool is the only real way to get an OBJ into Rhino 2. OBJ import support didn't come until Version 3.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.