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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: P6:::::: Subsurface Scattering ::::: preview images mini tutor.


Mec4D ( ) posted Sat, 26 March 2005 at 9:00 PM · edited Mon, 06 January 2025 at 6:26 PM

file_209297.jpg

As requested here the SS feature from Poser6. what I can say more? excellent and fast effect, I am very surprised about, I never saw more faster SS as in Poser6 and I used very much softwares.... :) Happy Scattering! :) Cath

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"Surrender to what it is - Let go of what was - Have faith in what will be "


wolf359 ( ) posted Sat, 26 March 2005 at 9:03 PM

Thank you for for this !! :-)



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Mec4D ( ) posted Sat, 26 March 2005 at 9:33 PM

file_209298.jpg

here one more image with a human figure :) it is a very strong light behind.. if you get the effect to much try to put more light in the front of the scene to reduce the scattering and it will works fine..

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"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Sat, 26 March 2005 at 10:27 PM

file_209299.jpg

I made test of the SS with James and my new free textures for the James casual that I am working on and are almost done. The effect of the model with the SS and new textures is just amazing, no post work! I am just speechless of this effect! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin ( ) posted Sat, 26 March 2005 at 10:30 PM

So doing SS isn't the same as doing translucence right?



Mec4D ( ) posted Sat, 26 March 2005 at 10:35 PM

yes Jeremy, it works in reality almost the same way but SS is more heavy waxy material and translucence is more paper material.. what you think about my new James?

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"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin ( ) posted Sat, 26 March 2005 at 10:36 PM

I think he looks awesome :)



GWeb ( ) posted Sat, 26 March 2005 at 10:47 PM

Cath Yayaya now you see subsurface scatter made him look organic and life like realistic. Cheer!! GWeb


Mec4D ( ) posted Sat, 26 March 2005 at 10:58 PM

file_209301.jpg

Thanks :)) here another horror scenes from the subsurface scattering, the hand got only SS without textures .. the head have also SS but with other value.. No IBL no AO... 2 spots + one infinite light .... I hope you like!! I can't get off from my computer anymore lol so much ideas fly around my head... Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin ( ) posted Sat, 26 March 2005 at 11:11 PM

Very cool :) I wonder what it would look like if the skeleton was under his skin...



Aureeanna ( ) posted Sat, 26 March 2005 at 11:14 PM

wonderful ideas they are...thanks so much for sharing them with us!


artistheat ( ) posted Sat, 26 March 2005 at 11:17 PM

That is very cool.I saved this tutorial as a PDF so I could have it for reference later...Thanks


Mec4D ( ) posted Sat, 26 March 2005 at 11:18 PM

Thanks Aureeanna:) Jeremy you can read my mind!! I just play with it! and it is soooo coooooool!

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


GWeb ( ) posted Sat, 26 March 2005 at 11:18 PM

Hehehe Cath!! PapaBlueMarlin, not really necessary to have skeleton because skin tend to show transclent effect. If you put your hand to the sun you still won't see your bones. But your suggestion is still good for some creatures with thin skin especially bat wings. GWeb


Mec4D ( ) posted Sat, 26 March 2005 at 11:25 PM

so from what I see Subsurface scattering have to be used always for the human no matter what, it give the surface very organic and natural effect! exact as suggested for Maya...

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


GWeb ( ) posted Sat, 26 March 2005 at 11:26 PM

Yep very true.


GWeb ( ) posted Sat, 26 March 2005 at 11:34 PM

Cath, I have one more suggestion for you to make it look more organic. I am not sure if Aura is added in P6 I do not find any in P5. The skin need little aura along with the subsurface scatter. GWeb


squid69 ( ) posted Sat, 26 March 2005 at 11:36 PM · edited Sat, 26 March 2005 at 11:39 PM

Post three - looks very cool, especially the outsides of the neck and around the scalp. Regarding post 15 (16? too much barley and hops soda), would you use this in bright light as well? bowing I'm not worthy!

Message edited on: 03/26/2005 23:39


operaguy ( ) posted Sat, 26 March 2005 at 11:52 PM

James with Cath Texture and Poser6 lighting and rendering = the new leading man of my films! BEAUTIFUL! Cath you must love men because yours are infused with the real thing. Are there great morphs already for James to make him into distictive character? Does not matter, morphs can be made. ::::: Opera :::::


operaguy ( ) posted Sat, 26 March 2005 at 11:54 PM

Cath, your texture fits both low-res and hi-res James, right? ::::: Opera :::::


Mec4D ( ) posted Sun, 27 March 2005 at 12:28 AM · edited Sun, 27 March 2005 at 12:30 AM

file_209302.jpg

Opera: I think well I don't checked but I am sure.. I made the head already for the casual James low res..

and here my own movie Poser6 Star James Johns in own animated story "ANUBIS" :)

Finally I can use it for the animation I was working in Poser5, now with new update of James and new features from Poser6 it looks much better.. scene is from Poser6 but the Lens Flare was added after rendering manually.. I used my own prop for Lens Flare but it take to long for rendering..
:)

Jeremy do you remmeber Woody by Anubis? now you know what I was talking about ;) he is awesome !

Cath

Message edited on: 03/27/2005 00:30

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


GWeb ( ) posted Sun, 27 March 2005 at 5:27 AM

The image look excellent but I am still bothered that James still need little aura effect to match with the backdrop image.


SAMS3D ( ) posted Sun, 27 March 2005 at 5:49 AM

Cath, you should put all these tuts on a CD and sell them....I would surely buy it. Thank you so much for all this help, I will have to come back and get this one too as soon as my copy arrives. Sharen


Mec4D ( ) posted Sun, 27 March 2005 at 8:02 AM

GWeb I know what you mean! but nope we don't have this and if I go to use a little bit atmosphere then it will render forever.. I am going to pu tin a particleillusion effect on the very end to get everything mixed nice together and when he move it looks much better because of motion blur he match more with the rest of the scene.. Sharen....... that is really sweet from you to say words like this.. Thank you my dear!!! I am going to put the all Poser6 mini tutors on my website so everyone that just started with P6 can take a look inside... About 2-3 months I go to work on a big commercial projects for our 3D community.. to this time I have fun doing things for you and not always for sale.... Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Gareee ( ) posted Sun, 27 March 2005 at 8:10 AM

Is there some reason why the nails on the hands looked like they were glowing? That just looked sort of odd, but the rest is killer stuff!

Way too many people take way too many things way too seriously.


Mec4D ( ) posted Sun, 27 March 2005 at 8:17 AM

you are right Gareee the nails looks ODD... I forgot to put the same SS material as on the hand... I ASK for forgiveness !!!! the rest was a killer stuff that why I forgot...now you know the truth!!! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Gareee ( ) posted Sun, 27 March 2005 at 8:31 AM

file_209303.jpg

Ah, cool then. (It might have been a bug, or something that would decrease the value of the technique.) Thanks for sharing P6 goodness with us lowly souls who preordered Da Box.

Way too many people take way too many things way too seriously.


PapaBlueMarlin ( ) posted Sun, 27 March 2005 at 10:16 AM

Cath, your animation stills look great :) James is certainly a little more interesting than Woody ;)



xoconostle ( ) posted Sun, 27 March 2005 at 12:02 PM

Before upgrading to Poser 6, I found that by using face_off's subsurface scattering Python scripts with Traveler's free "Radiosity Lights" (from RDNA,) I got effects just like Cath's, above. The fastscatter node may not yield the surface complexity that face_off's products do (they add freckles, vein bump, etc.) but it appears to yield slightly faster renders and require fewer lights to get those chiarscuro-like light effects. Most cool. Thanks for your excellent P6 tips, Cath. It's a real pleasure exploring the new features, isn't it?


face_off ( ) posted Sun, 27 March 2005 at 5:16 PM

xoconostle...the method described above is based on light coming from behind the object - ie. backfacing sss. It is generally accepted that it is the front-facing sss (ie. light entering the skin from the direction of the camera and then exiting the skin) which gives realism to human skin. So the above method should be used in addition to, rather than instead of, the fake sss python scripts. Also, the fake sss scripts do not results in any noticeable slowdown in rendertime. I tried the mini-tut and didn't get anything resembling the results above. Perhaps Cath you could share your render and light settings?

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Becco_UK ( ) posted Sun, 27 March 2005 at 5:16 PM

Nice work and points in the general direction but the effects shown look like variations of translucencey rather than true sub surface scatering. Is this a limitation of Poser 6 (which I'm waiting for) or is it because we all need to get to know the new nodes better?


Mec4D ( ) posted Sun, 27 March 2005 at 7:19 PM

file_209305.jpg

face_off I used the same scene for the dog as for James, the setting of james head is above but I used only my own new textures that will free soon. I tested before the SS and don;t got so good effect that why I wrote under your last topic if you tested it, you told me what to do and I did in above images.... it works for me as well.. Becco_UK you are right in this preview we get sort of translucence effect and that is sort of Subsurface Scattering but there you have 2 sort of the paper effect and the waxy effect SS in Poser6 do the job right and you get the waxy effect if you use also the AO IBL to render it, self the SS is very fast to render but AO take longer time... If you use translucence node for the head you fill never get the effect as with Poser6 SS.. I tested everything without effect before only if I used extra translucence map it worked very well.. now I don't need it anymore.. here is not standard setting for that, you can create deeper effect or just :translucence: looks like effect.. very interesting stuff and take some time to play with for sure. xoconostle .. Thanks! I just share my own tests and ideas don't mean that is everything you can get, it is only begining and here a mini tutor is always a nice thing to start from..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Mon, 28 March 2005 at 3:40 AM

file_209307.jpg

I made some tests with the Free Latchworm by Mugsey and Brycetech and SSS in Poser6 ... still not what I want but looks promissed

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


GWeb ( ) posted Mon, 28 March 2005 at 3:49 AM

It looks awesome and geogerous. What exactly were you looking for? To show some veins and sorts? Try to merge SS with a grayscale texture map.


Mec4D ( ) posted Mon, 28 March 2005 at 3:57 AM

file_209309.jpg

thanks GWeb, I am not done with the texture for this model because I just got this 30 min ago.. but I have some nice idea to get it looks more soft and organic, worms like this always looks dark or grey but putting behind the light it get a cool effect as the image above of real worm .. so I got new inspirations :) when I get the effect in P6 as a bove I will post the exact settings.

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Mon, 28 March 2005 at 4:07 AM

file_209310.jpg

ok I got it looks more closer to the effect I want but need more details and more glossy on it, the contour need to get more light and shine..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D ( ) posted Mon, 28 March 2005 at 9:10 AM

file_209311.jpg

Poser 6 SSS Translucence node for the leaf... you can see what make Transulence and what Subsurface Scattering node to the surfaces. I used 2 light behind, one for the SS and one to create shadows . lens flare was added manually.. Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


GWeb ( ) posted Mon, 28 March 2005 at 10:17 AM

Excellent render, very uncanny :) Gene


PapaBlueMarlin ( ) posted Mon, 28 March 2005 at 10:54 AM

very cool :)



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kaustubh2006 ( ) posted Tue, 27 November 2007 at 10:41 AM

thanks a lot for the tutorial...the only thing that i was missing in my renders.....he he


SSAfam1 ( ) posted Tue, 27 November 2007 at 11:05 AM

WoW Cath truly excellent. I LOVE your James texture.

Keep 'em coming!!!!!


kaustubh2006 ( ) posted Tue, 27 November 2007 at 12:00 PM

i tried your tutorial....but i am not getting good results....can you be please more elaborative about the technique.... :-(


vincebagna ( ) posted Wed, 28 November 2007 at 3:22 AM

Quote - Poser 6 SSS Translucence node for the leaf... you can see what make Transulence and what Subsurface Scattering node to the surfaces. I used 2 light behind, one for the SS and one to create shadows . lens flare was added manually.. Cath

Wow! I have to follow this! It's one of the pics that leads me to posering ^^

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