Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
The latest Nvidia reference driver for the Quadro is 71.84. http://www.nvidia.com/page/partner_certified_drivers.html Glad to hear those performance reviews for the 5200. I replaced my 5200 earlier this year with a slightly faster 5700LE, and was hoping it'd be sufficient for now. I should probably order another 512MB of RAM while I'm waiting for P6 to ship ....
I have a Radeon 9800 XT running on a dual xeon 2.4 with 2 gigs of ram and I dont notice any speed difference at all with OpenGL. This really bummed me out because I was hoping this openGL issue would help me with animating in poser so I could get the timings down better having something close to realtime playback but sadly its just about the same, still skips about the same number of frames. also rotating the model in the viewport isnt much faster.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have poser6 loaded on a Xeon with a Nvidia Quatro4 750 XGL card (6.14.10.6573 driver).
I'm not seeing much of an improvement in interactive shading and geometry manipulation over what I get with the built-in Scree3D.
One millinium figure still seems very sluggish and heavy to use. Especially when compared to Maya, which can truly move heavy geometry quickly.
Is anyone getting noticeably better performance with OpenGL?
Any suggestions, tips, wooden nickels?