Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:10 pm)
Trimwork -- save the polys, do it with textures. Wrinkles -- grab vertices and play. personal thing (as in, I'm not saying it is so, just that I think it) -- the panties are cut too low. My daughters would never have worn that -- and I never told them what to wear once they got to about 10 (not that they would listen, though). Tank is good :)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
hey SD You could run the top through the cloth room to get a wrinkle or two :) I havnt done any conforming clothes but I think the cloth room would help. When I'm making dynamic cloth I make my model, run in through the cloth room, which usually gives the item a more natural fit. Then export the model out of poser and continue working on it. I usually do that a couple of times before I'm finished. Saying that I'm not 100% sure how much work it is to do that now that you have turned your top into a figure. Take care. John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
hey SD :) want to speed up the process? Check out 101 things part 7 possibly 8 I've lost count, in my freestuff :) I'm sure you'll get the idea. John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Fugazi1968, Believe it or not, but my low poly "cage" was very similar to what tou have in your part7 download. I am using my version as a base for shirts, jackets, etc. I do plan to make some dynamic clothes, kinda like how you presented in your tutorial. Randym77, Silo is a modeler, a cross between the functionality of Wings3D and the workflow of Maya. It is a sub-d/ box/poly type modeler, whereas Shade is a spline based modeler. I do plan to use both Silo and Shade, as Silo does not have a rendering package; therefore I will import my models into Shade to render and play around with. -The Starkdog
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Glad you got the bug sd :) making stuff id fun, probably the best bit about this whole scene, imo anyway :) John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Wow, i have been wanting to cronstruct my own cloths for some time now and have never really knew how or what programs to try. this seems relatively easy, perhaps i shall look into shade. I've tried using Cararra 3 but that just made me hate the world because it is rather horrible to try and texture anything with it or even construct anything... I'm still a newb when it comes to modelling and the sorts though.
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