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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:10 pm)



Subject: More stuff for Laura soon!!!


Starkdog ( ) posted Tue, 29 March 2005 at 7:18 PM · edited Sun, 02 February 2025 at 12:51 AM

file_210533.jpg

I have been having fun using Shade and Silo to create clothes for Poser characters. I used Shade for the Tanktop, and Silo for the bikini bottoms/panties, and am seeking constructive crits.


Starkdog ( ) posted Tue, 29 March 2005 at 7:20 PM

file_210534.jpg

Here is the back view. I still need to group the panties so I can conform them. I'm working on a bikini-top, and a few other things that I hope to someday market. I just gotta figure out how to add trimwork and wrinkles. -The Starkdog


ynsaen ( ) posted Tue, 29 March 2005 at 8:20 PM

Trimwork -- save the polys, do it with textures. Wrinkles -- grab vertices and play. personal thing (as in, I'm not saying it is so, just that I think it) -- the panties are cut too low. My daughters would never have worn that -- and I never told them what to wear once they got to about 10 (not that they would listen, though). Tank is good :)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Kristta ( ) posted Tue, 29 March 2005 at 10:22 PM

With the low riding jeans that seem really popular today, the panties really aren't too low. My 14 year old wears "hip hugger" or "hipster" panties so it looks about right to me. The tank looks pretty good too. The wrinkles will be the hard part! Kristta


Fugazi1968 ( ) posted Tue, 29 March 2005 at 11:28 PM

hey SD You could run the top through the cloth room to get a wrinkle or two :) I havnt done any conforming clothes but I think the cloth room would help. When I'm making dynamic cloth I make my model, run in through the cloth room, which usually gives the item a more natural fit. Then export the model out of poser and continue working on it. I usually do that a couple of times before I'm finished. Saying that I'm not 100% sure how much work it is to do that now that you have turned your top into a figure. Take care. John.

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


Starkdog ( ) posted Wed, 30 March 2005 at 1:55 AM

file_210535.jpg

Ok, Just made this baby-tee shirt in Silo. I used box modeling, and it took about 2 hours to make. I will add the armbands, neck and waist trims, and a few wrinkles. Lynda is so excited about her new shirt(what girl/woman isn't), and demands me to conform it for her(She sure is pushy, must get it from her mother Vicky!!!). I got the modeling bug now. -The Starkdog


Fugazi1968 ( ) posted Wed, 30 March 2005 at 5:44 AM

hey SD :) want to speed up the process? Check out 101 things part 7 possibly 8 I've lost count, in my freestuff :) I'm sure you'll get the idea. John

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


randym77 ( ) posted Wed, 30 March 2005 at 7:55 AM

Agree with Kristta...with the way pants are cut these days, the panties are not too low. How does Silo compare to Shade as a modeller? Do you think you'll eventually stick with one or the other?


Starkdog ( ) posted Wed, 30 March 2005 at 10:35 AM

Fugazi1968, Believe it or not, but my low poly "cage" was very similar to what tou have in your part7 download. I am using my version as a base for shirts, jackets, etc. I do plan to make some dynamic clothes, kinda like how you presented in your tutorial. Randym77, Silo is a modeler, a cross between the functionality of Wings3D and the workflow of Maya. It is a sub-d/ box/poly type modeler, whereas Shade is a spline based modeler. I do plan to use both Silo and Shade, as Silo does not have a rendering package; therefore I will import my models into Shade to render and play around with. -The Starkdog


semidieu ( ) posted Wed, 30 March 2005 at 12:42 PM

Just wanted to know: how did you the tanktop in Shade... Did you use a tutorial or can you do a tutorial ?


Starkdog ( ) posted Wed, 30 March 2005 at 2:06 PM

Content Advisory! This message contains nudity

file_210536.jpg

Semidieu, In Shade, I first made a C-shaped arc around the bust-line. I then made it a curved surface and copy>translated down a few times. I then adjusted the rough mesh verticies so that it fit Laura nicely. I then made another open line going from the bust-line over her shoulder, and down her back. I then made that arc a seperate curved surface, and copy>transed towards her arm. I tweaked the curved surface so that both curved surfaces connected. I then converted each curved surface to a polygon mesh. I made a new part, and dragged both meshes under the part. i then converted the part into a single poly mesh. Using copy>scale, I then flipped the mesh over, and I married the two meshes together as stated above. I now have a base shirt mesh. To get the tanktop, I extruded a disc, and made a boolean operation (note the -Extruded disc), an ended up with the tanktop mesh. I have included a few pics to illustrate how I did this. -The Starkdog


Starkdog ( ) posted Wed, 30 March 2005 at 2:08 PM

file_210537.jpg

Here ius the next pic. I included the nudity flag, since Laura is half-exposed, but not textured. Better safe than sorry. -The Starkdog


Starkdog ( ) posted Wed, 30 March 2005 at 2:10 PM

Content Advisory! This message contains nudity

file_210538.jpg

Here is the flared tanktop. -The Starkdog


semidieu ( ) posted Wed, 30 March 2005 at 2:49 PM

Thanks a lot. I will give it a try.


Fugazi1968 ( ) posted Wed, 30 March 2005 at 3:10 PM

Glad you got the bug sd :) making stuff id fun, probably the best bit about this whole scene, imo anyway :) John

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


Tokken18 ( ) posted Fri, 01 April 2005 at 2:02 PM

Wow, i have been wanting to cronstruct my own cloths for some time now and have never really knew how or what programs to try. this seems relatively easy, perhaps i shall look into shade. I've tried using Cararra 3 but that just made me hate the world because it is rather horrible to try and texture anything with it or even construct anything... I'm still a newb when it comes to modelling and the sorts though.


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