Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
AO with IBL appears to be looking for sharp angles. It uses these angles to determine occlusion. A natural sharp-angled area is the bridge of the nose between the eyes, worsened by the brow ridge above. This causes unnaturally darker shadowing at the lacrimal region, thus promoting Cross-Eyed Mary Syndrome (Physicians now call it CEMS). ;) Please consult your physician before using V3gra.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
None that I've been able to find yet. And a very, very good question. Unlike HDRI, where you usually attach the image to a sky or sphere on which the texture is seen, IBL is just a light. So, where is the main light source in the IBL image? Does it coincide with the light's direction? Would be nice to know this. Let's hope someone has an answer.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Attached Link: http://www.curiouslabs.com/go/poser6/whatsnew
I thought that IBL *used* the background as the light source... which would explain why it keeps showing up if IBL is checked. edit... YES: "With NEW Image Based Lighting you can use any photograph or image map to light a 3D figure or scene. Image Based Lighting uses the provided image as the light source, to realistically blend a background image and 3D figure together. All for more natural lighting and shadow look in your images."Message edited on: 04/04/2005 00:06
That's only if you place the IBL image as background (however that's done). This is separate from the IBL light as far as I can tell (you can do IBL without a background image). Are they tied together in any way?
ETA: This is why tutorials would be nice. Nothing in the Manuals about this Background/IBL combination from what I've read.
Message edited on: 04/04/2005 00:30
Message edited on: 04/04/2005 00:37
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
That is what I did for the image above. I used that background, and well.....you can see the result. I added another to balance light to other side of face (Head), because it was to dark on one side. I used that background image to both lights. I got so fustrated, that I didn't balance em out yet.
Message edited on: 04/04/2005 07:38
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