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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: CrossEyed In Poser6


Robo2010 ( ) posted Sun, 03 April 2005 at 3:25 PM · edited Sun, 12 January 2025 at 4:47 AM

file_213299.jpg

I dunno what am doing wrong, or if anyone experience this in P6. But every render I do, I encounter the characters eyes are crosseyed. I thought it could be the lighting (Shadows). I am starting to dissagree. Here is an example: In pic I shown, what the character looks like before a render. Eyes are ok due to distance, like if she is focused onto the camera with her eyes.


Robo2010 ( ) posted Sun, 03 April 2005 at 3:26 PM · edited Sun, 03 April 2005 at 3:40 PM

file_213301.jpg

Now, the render, and I didn't want background. But it always shows up. The lighting is not an issue right now, although I have alot to learn of the new features. This always happens with the eyes. Notice the face is slimmer?

Message edited on: 04/03/2005 15:40


geep ( ) posted Sun, 03 April 2005 at 3:43 PM

Um, maybe she went on a diet ? ...... Just a thought. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ghelmer ( ) posted Sun, 03 April 2005 at 5:21 PM

I've been getting this too only with V3 and when AO & IBL are being used!!! BUG!!! CL needs to squash em!!!!!

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


kuroyume0161 ( ) posted Sun, 03 April 2005 at 5:32 PM

AO with IBL appears to be looking for sharp angles. It uses these angles to determine occlusion. A natural sharp-angled area is the bridge of the nose between the eyes, worsened by the brow ridge above. This causes unnaturally darker shadowing at the lacrimal region, thus promoting Cross-Eyed Mary Syndrome (Physicians now call it CEMS). ;) Please consult your physician before using V3gra.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Little_Dragon ( ) posted Sun, 03 April 2005 at 6:35 PM

file_213302.jpg

The face isn't slimmer ... its dimensions are unchanged. Might be an optical illusion .



geep ( ) posted Sun, 03 April 2005 at 6:42 PM

It's just an optical conclusion. It all has to do with the shading of the cheeks and the whiteness in the eyes near the lacrimal. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



bobcat574 ( ) posted Sun, 03 April 2005 at 9:34 PM

one could alway make her crosseyed..girlfriend for Naysay guy lol.


Robo2010 ( ) posted Sun, 03 April 2005 at 10:02 PM

Well..I guess I got to do more understanding (more tutoring) of the lighting features.


Robo2010 ( ) posted Sun, 03 April 2005 at 11:02 PM

Is their a tutor or more explanation on these new lights in P6. How to use em, also how to aim them?


kuroyume0161 ( ) posted Sun, 03 April 2005 at 11:18 PM

None that I've been able to find yet. And a very, very good question. Unlike HDRI, where you usually attach the image to a sky or sphere on which the texture is seen, IBL is just a light. So, where is the main light source in the IBL image? Does it coincide with the light's direction? Would be nice to know this. Let's hope someone has an answer.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


hauksdottir ( ) posted Mon, 04 April 2005 at 12:04 AM · edited Mon, 04 April 2005 at 12:06 AM

Attached Link: http://www.curiouslabs.com/go/poser6/whatsnew

I thought that IBL *used* the background as the light source... which would explain why it keeps showing up if IBL is checked. edit... YES: "With NEW Image Based Lighting you can use any photograph or image map to light a 3D figure or scene. Image Based Lighting uses the provided image as the light source, to realistically blend a background image and 3D figure together. All for more natural lighting and shadow look in your images."

Message edited on: 04/04/2005 00:06


kuroyume0161 ( ) posted Mon, 04 April 2005 at 12:27 AM · edited Mon, 04 April 2005 at 12:37 AM

That's only if you place the IBL image as background (however that's done). This is separate from the IBL light as far as I can tell (you can do IBL without a background image). Are they tied together in any way?

ETA: This is why tutorials would be nice. Nothing in the Manuals about this Background/IBL combination from what I've read.

Message edited on: 04/04/2005 00:30

Message edited on: 04/04/2005 00:37

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Robo2010 ( ) posted Mon, 04 April 2005 at 2:32 AM

The IBL (AO) lights that Poser 6 comes with look like they do the same thing. I press on one, then next light. No change. I have trouble figuring this out, what is the difference. I am surprised some have picked on it right away. Possibly learned from other 3D sources. I am totally new to this.


hauksdottir ( ) posted Mon, 04 April 2005 at 4:59 AM

Don't you load the image into the node for the light?


Robo2010 ( ) posted Mon, 04 April 2005 at 7:38 AM · edited Mon, 04 April 2005 at 7:38 AM

That is what I did for the image above. I used that background, and well.....you can see the result. I added another to balance light to other side of face (Head), because it was to dark on one side. I used that background image to both lights. I got so fustrated, that I didn't balance em out yet.

Message edited on: 04/04/2005 07:38


Robo2010 ( ) posted Mon, 04 April 2005 at 8:35 AM

file_213303.jpg

Still learning, and I have a lot to learn. But I can tell you this, what I found out so far, to help reduce the cross eyed effect (Illusion). Lower the number value in AO (Ambient Occlusion), strength dial. The higher the value, will result to more darker.


Robo2010 ( ) posted Mon, 04 April 2005 at 8:36 AM

file_213304.jpg

And this is the result. I changed the CL setting which was at 0.700000 to 0.200000


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