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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 06 11:16 pm)
DAZ|Studio has a default light, a distant light shining from the camera, that switches off as soon as you create a real light. Point lights have quite limited range at the moment - we're all hoping they will be made more powerful and adjustable before version 1. To light the ground you need a light shinging onto it - the glancing illumination from the default light isn't picked up: generally either a spotlight or a distant light would be used, unless you want a fairly low-key image. You can look through the directional lights (pick them from the Camera/View menu at the left of the Viewport's title bar) which makes aiming easier.
If you go into "Render Options" tab, you can you can select to render to a new viewport (I'd tell you exactly, but I'm rendering right now, lol), and you can select the output image size from there. As for your lighting questions, I've found that the best thing to do is experiment. When you add a point light, and the screen goes dark, that is because you need to move the light into position. You'll notice that your point light, when you add it, becomes your default figure in your Parameter Dials, and you can move it anywhere along the x, y, or z axes to move the light into place. You can also change the size, intensity, colour, and a few other things about the light. HTH MorriganShadow
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Hi... I have a WIP posted and if you look the ground is just about black and the picture is rather small. How can I correct the darkness of the ground and how do I make the image larger? (I know I need to get some lighting going on but as yet I cant seem to make the darn things work right. When I attempt to set a point for light my whole image goes dark...