Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Well ... minimal effort for those of us comfortable with the joint editor, anyway. Tedious work, of course (30 parts x 3 axes), but it mostly comes down to shifting the joint centers and falloff zones. Fairly easy to do with the aid of the orthagraphic and hand cameras.
Jessi's knees, however, need some real attention. Even Furraldo's knees deform better than that.
"Although I notice they fixed the memory problem in the OS X version, but not in the XP version." Fixed WHAT problem? As far as I know, there's been no problem in OSX. The only memory probs seem isolated to PC. Of course, there are some issues, but nothing specific to OSX. Please update me if i'm out of the loop.
Oh, BTW, Jessi's joint params are simply awful when it comes to symmetry. Try scaling one leg, and then using symmetry to make the other leg identical. Oi. Maybe e Frontier needs to do with Poser what Eidos is doing with Tomb Raider. I love Poser, but I seriously wonder exactly how they pick their mercha...er, beta testers.
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That's got to hurt.
P6 Kate hands. I was creating a body morph for her when I tried to test her posed, I noticed this. JP's are really screwed. Mind her complete JP's are not very good.
Did anyone really beta test these figures? There seems to be to much missed. I have the update installed.
So, Can some kind soul confirm this problem as to not just me. Please.
Message edited on: 04/14/2005 21:29