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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 01 9:20 pm)



Subject: rename nodes in mat room?


elenorcoli ( ) posted Fri, 15 April 2005 at 2:14 PM ยท edited Mon, 02 December 2024 at 2:33 AM

i was working on the sss tutorial (yes i'm gonna get the real skin shader but i need to check out the tweaks) and noticed that he has names for the nodes. pretty neat but *&^% if i know how to reename them. anyone?


nruddock ( ) posted Fri, 15 April 2005 at 2:21 PM

If you have P5, you have to edit the file with a text editor.
For P6, the Python API for ShaderNodes and ShaderNodeInputs have methods to set the names that the user will see (i.e. they can be set by a script).


elenorcoli ( ) posted Fri, 15 April 2005 at 2:27 PM

man that was fast but doh! no p6. any idea which file, are we talking about the pz3 file?


nruddock ( ) posted Fri, 15 April 2005 at 2:56 PM

Which ever file the ShaderTree is in (CR2, PZ2, PZ3).

Change only the "name" lines, otherwise you'll get disconnected nodes or worse.


AntoniaTiger ( ) posted Fri, 15 April 2005 at 3:00 PM

There's various files which can contain P5 Node details, including .pz3 and .pz2 but it's probable most sensible to get a copy of the shader tree saved as a Material, edit the names in that, and so make it loadable in the Materials Room, the .mt5 file. Doing it in a .pz2 or .pz3 can involve several materials, and it's easy to miss or misplace a relabelling.


elenorcoli ( ) posted Fri, 15 April 2005 at 3:09 PM

ver very excellent thanks guys


nruddock ( ) posted Fri, 15 April 2005 at 3:38 PM

And of course MT5 :)


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