Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 01 9:20 pm)
There's various files which can contain P5 Node details, including .pz3 and .pz2 but it's probable most sensible to get a copy of the shader tree saved as a Material, edit the names in that, and so make it loadable in the Materials Room, the .mt5 file. Doing it in a .pz2 or .pz3 can involve several materials, and it's easy to miss or misplace a relabelling.
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i was working on the sss tutorial (yes i'm gonna get the real skin shader but i need to check out the tweaks) and noticed that he has names for the nodes. pretty neat but *&^% if i know how to reename them. anyone?