Mon, Dec 2, 2:44 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 2:40 am)



Subject: rename nodes in mat room?


elenorcoli ( ) posted Fri, 15 April 2005 at 2:14 PM ยท edited Mon, 02 December 2024 at 2:37 AM

i was working on the sss tutorial (yes i'm gonna get the real skin shader but i need to check out the tweaks) and noticed that he has names for the nodes. pretty neat but *&^% if i know how to reename them. anyone?


nruddock ( ) posted Fri, 15 April 2005 at 2:21 PM

If you have P5, you have to edit the file with a text editor.
For P6, the Python API for ShaderNodes and ShaderNodeInputs have methods to set the names that the user will see (i.e. they can be set by a script).


elenorcoli ( ) posted Fri, 15 April 2005 at 2:27 PM

man that was fast but doh! no p6. any idea which file, are we talking about the pz3 file?


nruddock ( ) posted Fri, 15 April 2005 at 2:56 PM

Which ever file the ShaderTree is in (CR2, PZ2, PZ3).

Change only the "name" lines, otherwise you'll get disconnected nodes or worse.


AntoniaTiger ( ) posted Fri, 15 April 2005 at 3:00 PM

There's various files which can contain P5 Node details, including .pz3 and .pz2 but it's probable most sensible to get a copy of the shader tree saved as a Material, edit the names in that, and so make it loadable in the Materials Room, the .mt5 file. Doing it in a .pz2 or .pz3 can involve several materials, and it's easy to miss or misplace a relabelling.


elenorcoli ( ) posted Fri, 15 April 2005 at 3:09 PM

ver very excellent thanks guys


nruddock ( ) posted Fri, 15 April 2005 at 3:38 PM

And of course MT5 :)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.