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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: How useful is the tailor?


AmbientShade ( ) posted Fri, 15 April 2005 at 3:51 AM · edited Tue, 11 February 2025 at 10:26 PM

I'm debating whether I should buy daz's tailor, so I thought I'd ask here. I'm working on some conforming clothes and am wondering if the tailor will make the conform process easier. Also, can it convert p5 clothing for use with the mil figures? The product page at daz seems rather vague with all the details of what it can do. so hopefully someone here that uses it will shed some light for me. thanks. E.D.



svdl ( ) posted Fri, 15 April 2005 at 5:28 AM

What The Tailor can do: it can create morphs in clothes to fit the morphs of the character. For instance, if you make a conforming dress for Victoria 2, you don't have to create all fitting morphs yourself, The Tailor can do that for you. The Tailor is NOT able to change a V2 dress into a V3 dress. The Tailor does NOT do anything with bones and joint parameters. The quality of the morphs The Tailor generates is variable. Subtle character morphs usually transfer well. The problems arise at edges in the clothes, especially with more extreme morphs. For instance, if you make a turtleneck sweater, the breast morphs do not affect edges, so the generated morphs look good. If you make a V-neck sweater, The Tailor will probably turn the nice smooth seams of the V-neck into some horrible sawtooth shape. I often use The Tailor to generate a first raw version of the morphs, after that I fix the problems in a modeling program. How does The Tailor work? For each vertex in the cloth, it finds the closest vertices in the character. Then it determines where those vertices in the character end up when the character morph is set to 1.000. The displacement of the model vertex (probably the average displacement of several vertices) is then applied to the vertex in the clothing item. Hope this helps, Steven.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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randym77 ( ) posted Fri, 15 April 2005 at 6:18 AM

Attached Link: http://www.daz3d.com/support/tutorial/index.php?id=46

*The Tailor is NOT able to change a V2 dress into a V3 dress.*

Yes, it can. Though you need a "mannikin" to do it. There's a V3-V2 one, and a M3-M2 one, at the DAZ site. (In the Tutorial Arcana section.)

The Tailor doesn't work all the time, but it's useful often enough that I'm glad I have it.


XENOPHONZ ( ) posted Fri, 15 April 2005 at 11:01 AM

The Tailor can get you past many problems with fitting clothes to characters.

It's a pleasure to be able to fit clothing precisely to a highly morphed figure.

The downside? I've occasionally seen texture distortions in clothing that has been given the Tailor treatment. You can sometimes end up with funky looking "stretch marks" on the clothes. And other types of distortions -- bunched-up looking spots, ripples where they shouldn't be, etc..

Please note that you won't always see these minor problems -- just once in a while.

But overall, the Tailor is an excellent addition to anyone's 3D toolbox. Highly recommended.

Something To Do At 3:00AM 



Acadia ( ) posted Fri, 15 April 2005 at 11:06 AM

Quote - It's a pleasure to be able to fit clothing precisely to a highly morphed figure.

I was told that the Tailor could help me get clothes to fit a character in a sitting position. How exactly do I do that? I still can't put my character's into sitting positions, or positions that are far from upright, because I can't get the lower part of the dress/skirt to fit.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



svdl ( ) posted Fri, 15 April 2005 at 11:16 AM

There's only one way I can imagine to get that sitting pose. This is what I'm thinking about: - Pose and morph the character, let's say V3. - Export abdomen, hip, buttocks, thighs, shins as .OBJ, all as separate files. I'd recommend calling them hip_sit.obj, abdomen_sit.obj and so on. - Hide your character. - Load a V3 Blank and load the objects you just saved as morph targets into the V3 Blank. - Save the V3 blank to your figure library. - Load the V3 blank you just saved into The Tailor - Load the dress/skirt into The Tailor - And have The Tailor add all the _sit morphs to the dress as a FBM. This way you can have several dresses/skirts fitting this particular sitting pose, so the method is not very versatile. You won't get natural looking folds, however. So it'll only look good for tight skirts and dresses. I never waste time creating sitting morphs - skirts and dresses are almost always better done using dynamic cloth.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Acadia ( ) posted Fri, 15 April 2005 at 1:39 PM

svdl, you totally lost me in that post, LOL I just recently learned how to save a dressed figure to my character library and use Dial Cleaner on it :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



svdl ( ) posted Fri, 15 April 2005 at 2:31 PM

Okay, I'll try a somewhat less compacted explanation. I'll assue you use Victoria 3 for your sitting figure. Here we go: 1: Load Victoria 3. Apply the textures and character morphs you want. Keep her nude. 2: Load the chair/bench/rock/whatever she is going to sit on. Poser Victoria the way you want. Keep her nude. 3: Choose File|Export|Wavefront .OBJ 4: Select Single Frame and press OK. 5: Uncheck "Universe" in the hierarchy editor that pops up, and check "hip" 6: Save the file as "hip_sit.obj" 7: Check "As Morph Target (no world transformations), uncheck "Weld Identical Vertices", the rest of the settings are not important. 8: Repeat setp 3-7 for abdomen, lButtock, rButtock, lThigh, rThigh (and for a long dress/skirt, also lShin, rShin) 9: Hide the Victoria 3 figure. 10: Load a new Victoria 3 figure. Don't apply textures or character morphs. 11: Select the hip, choose Object|Load Morph Target. 12: Enter the name hip_sit. and select the hip_sit.obj file using the Locate button. Hunting down the .obj files may be troublesome, sometimes Poser remembers the right folder, sometimes it doesn't. I haven't figured out why. 13: Repeat step 11-12 for the other body parts you exported previously. You won't see anything happen to your "blank" V3 figure. 14: Save the "blank" V3 figure to a figure library. Name it V3_SitMorph. 15: Delete the "blank" V3 figure. 15: Fire up The Tailor. The wizard - if you're using it - asks you to load the base figure: load V3_SitMorph.cr2. 16: Load the dress you want in The Tailor. 17: Select all morphs in V3_SitMorph - the only morphs are the ones you just created! 18: From the Morphs menu, check Create morphs as a single FBM (or something like that, my Tailor machine is busy right now and I can't check the real name). 19: Let The Tailor create the morphs in the dress. 20: Save the dress under a new name. 21: Back in Poser, unhide all figures. 22: Load the new dress (it has a shruggy guy icon, no problem) and conform it to V3. It SHOULD work. A much, much faster and easier method - IF you have P5: 1: Load Victoria 3. Disable Inverse Kinematics (Figure|Use Inverse Kinematics). By default, Left Leg and Right Leg are checked; uncheck them. 2: Put Victoria 3 in zero pose (Window|Joint Editor, Zero Pose button. If it's greyed out, just click on a body part and it'll get enabled). 3: Go to frame 20 using the animation controls. 4: Apply the character morph and texture you want, and pose V3 in a sitting pose. 5: Go back to frame 1 6: Load the conforming dress you want and conform it to Victoria. 7: Export the dress as Wavefront.OBJ: - File|Export|Wavefront .OBJ - Single Frame - Uncheck "Universe" and check the dress name - all of the dress body parts will be selected. - Save the file as "dress.obj" - This time, make sure the checkbox "Weld Identical Vertices" is CHECKED. The rest of the boxes is not important. 8: Hide the dress figure. We need it later on for transferring materials. 9: Choose File|Import|Wavefront .OBJ and select the file "dress.obj" 10: Make sure only the "Weld Identical Vertices" option is checked in the File Import options dialog. 11: The dress appears, but now it's a prop. Any transparency settings are lost - no problem, we can fix that later. 12: Switch to the Cloth room. 13: Create a new simulation. Leave everything at default settings. 14: Click the Clothify button. Select the dress prop from the dropdown list and press the Clothify button on the dialog. 15: Click the Collide Against button. In the dialog that pops up, click Add/Remove and select the V3 figure in the hierarchy window. Press OK and OK. 16: Click the Edit Constrained Group button. In the grouping tool window that pops up, click the Select All button, then close the grouping tool window. 17: Hit "Calculate", lean back and get yourself a cup of coffee/tea/whatever. Poser will calculate how the dress must morph to fit your character. 18: WHen the calculation is finished, the dress should form nicely around your character. Sitting and all. Hope this helps, Steven.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Acadia ( ) posted Fri, 15 April 2005 at 2:50 PM

Oh my! Thank you for that! I've bookmarked it and will give it a try later this evening. I have so many poses for sitting figures, or ones where the hip sticks out, or the leg is straight out in a dance pose, and I haven't been able to use any of them because of my inability to fit clothes around the limbs sticking out. I have Poser 5, and this will be my first venture into the cloth room, wish me luck ;)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



svdl ( ) posted Fri, 15 April 2005 at 3:01 PM

Attached Link: http://svdlinden.xs4all.nl/poserstuff/downloads/usingdynamicclothing.zip

I've got a simple tutorial for using dynamic cloth, see attached URL. It may be of some use. The dynamic clothes by hmann are pricey, but they're awesome. And they come with a great tutorial on dynamic clothes. Also check out PhilCs site, www.philc.net, he's got a video tutorial on using the cloth room. Good luck!

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


randym77 ( ) posted Fri, 15 April 2005 at 6:04 PM

Perhaps what they meant was that you can use the Tailor to transfer "sit" morphs from skirts that have them to skirts that don't. (Sometimes this works, sometimes it doesn't. Long skirts sometimes behave oddly after you Tailor-ize them.)


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