Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Setting the shaders in poser works as long as everything converts properly. I'm working with reflection and bumps that do not translate well. (and Cararra's shader nodes are powerful and predictable I'd rather use them) Being a bit of a perfectionist, it's tough to keep fumbling through a list of unnamed parametric mappings with no refernce for what part it's mapped to with without changing the shader and looking to see what group changes. I tried converting the object to a vertex object, but the shaders don't seem to translate then at all, and it severs the link to the poser object. Anyone know the ropes here? Thanks! John
OK, looks like the problem I'm seeing only happens when I choose to disconnect the scene from it's poser file. So what I did was create a master shader for the object with the file attached (so I could see the groups)and then apply it to the detached file when I'm done. Thanks for the advice Patrick! John
Hi Reality, Glad to see you here. Disconnecting the Poser file should make no difference. The reason I think you're not seeing them is this: you must actually have the object selected to reveal the layer content names. Patrick's screen capture shows what you will see...as long as you actually have the object selected. If the Poser object isn't selected, you end up with blanks showing in the shader tree. Mark
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi all! This is my very first post at Renderosity! I'm glad it's on the Carrara forum! I've been trying on 3D apps like they're shoes, and so far I like Carrara's fit the best. I also have the more expensive apps like Lightwave and Maya but I came back to Carrara because it highly intuitive. I'm still very much a beginner though, and I'm trying to figure out if there's a way to easily identify material groups on figures brought in with Transposer. When I try to select the material "layers" in the preview pane in the texturing room nothing happens. The shaders are all there, but digging through all 50 of them looking for the one I want to change is turning into a nightmare! Is there an easier way to do this? John