Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 11 8:46 pm)
Visit the Carrara Gallery here.
Andrew, Great image! Even if it is not logical when you examine it, it still helps to bring out the geometry in subtle and convincing ways. I've got some military surplus hardware lying around that needs a shader like this. Would you mind sharing your formula? That olive drab is convincing. Yeah I see it as a 2-part dirt'n'damage shader. One shader to detect inner grooves, the other to effect outer edges, and some sort of fractal noise to define the scale and randomness of the damage.... Eric has LOTS of work to do! He'll probably regret me ever posting this WireframePro trick! har har har holly
Andrew,
There is a patch in the works now for Wireframe Pro that really helps with the start up performance on complicated meshes. Render time wasn't bad, but that first shading call where I cached the mesh was doing much more work than it needed to, so WFP would seem to hang at the beginning of the render. There are some other parts of the patch that are still under construction and I hope to have the whole thing ready for release in a few weeks.
Carrara's built in lighting model is Phong, a little more advanced than Gouraud. I'm currently finishing up an update for Shaders Plus that greatly improves on the Anisotropic lighting model and I am looking for other models to add to it. I've bookmarked a search on the oren-nayar-blinn and will have to look closer at that.
Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
www.youtube.com/user/ShawnDriscollCG
Neato, great stuff Shonner. Is this Huey, Looey of Dooey? Cann't remember their names from Running Silent. I did not realise the actual models were that detailed. Sorry, for the other collapsed shader branch I just used one of Litst' Aluminum Shaders. Just copy one of the metallic ones from C4. Thanks for the response Eric. WooHoo, much to look forward to. Andrew.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.